Showing posts with label Crush 3D. Show all posts
Showing posts with label Crush 3D. Show all posts

Tuesday, 14 February 2012

3DS Playable Demos: Have You Tried Them Yet?

It has been a few weeks since Nintendo released the first of their 3DS playable demo for Resident Evil Revelations in the Nintendo eShop, and since that time, two more demos for CRUSH 3D and Cooking Mama 4 have emerged.

Each demo showcases a particular level or aspect of the featured game. These demos can be downloaded for free, and can be used for 30 plays each, which gives players plenty of time to decide whether they like the game or not.


Crush 3D: Test out the various game mechanics and get a feel for the game.
Although the demos which are currently available are all of currently available shop titles, it is hoped that the eShop demos will soon feature games before their release date, allowing players to experience the latest 3DS titles way before they hit the shop shelves.

This not only avoids the disappointment of buying a game that one is not satisfied with, it also offers a good opportunity to explore the game mechanics and environments that will appear in the full version of the game.

Resident Evil Revelations: Check out the zombie hoardes in this game.
Future playable demos are thought to include games such as Mario & Sonic at the London 2012 Olympic Games, Metal Gear Solid: Snake 3D and Rayman's Origins, amongst others.

Mini Gamers has checked out the various demos ourselves, and was pleasantly surprised how good each demo was at portraying many aspects of the full games, including the stunning 3D graphics in most cases, although we do think that these demos should have been a feature of the Nintendo eShop from day one.

Whether you want to make pizza with Cooking Mama, enter Danny's mind in Crush 3D, or kill the zombies in Resident Evil Revelations, these demos should leave you feeling pretty satisfied and wanting to purchase the full title - if you haven't already. A very good addition to the Nintendo eShop's 3DS content.

Friday, 20 January 2012

Crush 3D Review: Is It Really Worth The Wait?



Yes, Mini Gamers is back and our recent technical difficulties seem to have been resolved! Well, what better welcome back present than a review of Sega's latest 3DS offering, Crush 3D: With Another Dimension.



For those of you who were not lucky enough to play the original game when it debuted on the PSP system back in 2007, Crush 3D is essentially a Puzzle game. Players have to collect a set of marbles hidden around different rooms in order to gain access to an exit door which then leads on to the next level, and so on.




The storyline is rather basic and involves a young teenager named Danny, who has offered to test out a brand new invention from a slightly mad - but brilliant - scientist. The machine is called a Cognitive Regression Utilizing pSychiatric Heuristics (or C.R.U.S.H machine -get it?) and it allows Danny to switch from a 3D environment to a 2D one at the push of a button. This also allows the player to access marbles that were previously hidden from sight.




It may sound simplistic, but there are a number of special rules in place which help to determine when and where Danny can perform his nifty 3D/2D switch. For example, a switch cannot take place when Danny is stood in front of an object or a solid wall, meaning that players have to rotate the camera in order to shield the object from view - think Echochrome, and you will be able to understand how this concept works. Add to this some zany enemies to battle and some cool collectibles to collect, and you have the bare bones of a really good game, with lots of replay value.

Nevertheless, whilst the original PSP version  was heralded as an innovative masterpiece, this version seems to lack a certain finesse about it, especially in the graphics department, which now features a plain-looking central character and colourful block-style environments.



However, the puzzles themselves have been refined and will tax the brains of the most hardcore puzzle enthusiast for quite some time. Spotting the solution to each level appears to get harder and harder as the game progresses, and it can often feel like quite an achievement when you have finally reached the Exit Door.

Furthermore, as this is a 3DS title, players can also make use of the Streetpass function, which allows players to leave items that they have collected in different levels of the game, so that their friends can gain access to them too.


In conclusion, Crush 3D: A Puzzle With Another Dimension makes a refreshing puzzler for the Nintendo 3DS. The puzzles are charming and difficult, and the game itself has lots of replay value. Overall rating: 8/10.