Wednesday, 24 September 2014
It has been a long and difficult time for the many thousands of gamers who have been patiently waiting for the hugely-popular Minecraft franchise to finally make its debut on Sony's PS Vita handheld.
Mini Gamers first bought you news of Minecraft: PS Vita edition back in June, when the game was first revealed to the public during Sony's press conference at E3 2014. The game was originally given a release date of 'August 2014', but various game glitches and bugs meant that the PS Vita edition was delayed.
Today, 4J Studios, the team behind the Minecraft: PS Vita edition, announced that the game is in its final testing at Sony. Whilst there is still no official release date for the game, the fact that the game is undergoing its final checks prior to release is still something to feel excited about.
Keep checking in with the Mini Gamers blogsite for further Minecraft: PS Vita edition news as it occurs!
Friday, 19 September 2014
It is now only a few short weeks before Nintendo's popular Super Smash Bros series makes its debut on the 3DS, and as promised, Mini Gamers has taken some time to try out the Free Demo version of the game, which we downloaded from the Nintendo eShop. The Demo is a good taster of the kinds of things that fans of the series can expect to find in the full 3DS version of the game, which launches on the 3rd of October 2014:
Firstly, the entire battle roster of 49 character types was displayed in the demo version, although only four of the characters were actually playable in the demo - Mega Man, Mario, [Animal Crossing] Villager and Link.
The three returning characters in this series (Mario, Mega Man and Link,) all play very similarly to how they did in Super Smash Bros: Brawl, whilst the strangest newbie in the bunch, Villager, has a fun arsenal of wacky weapons from the cutesy world of Animal Crossing, including: some exploding fireworks, tree growing and felling, and 'accidentally' dropped gardening implements, which have never been seen in the Super Smash Bros universe before, but which work delightfully well within the mechanics of the game. Villager does have an active 'Boxing Glove' attack, but is otherwise as sweet and passive as they usually are in Animal Crossing.
Nonetheless, Villager is still a hugely entertaining and agile competitor.There are actually four different types of Villager for gamers to choose from - two male and two female - who all look very distinct.
As well as a new roster of characters and attacks, there are several new high-power items like the Blue Shell (Mario Kart), Fireball (Super Mario Bros.), and Bees (Animal Crossing), which can assist our competitor in inflicting the biggest percentage of damage on the other competitors. Most of these items are instantly deadly, but they can be evaded if characters move out of the way quick enough.
The demo showcases one of the stages which will be available in the full game, the 'Battlefield' stage. Even though there is only one stage, players do have the option to play it in its standard configuration (which includes three platforms) or in its basic configuration which is completely flat.
The only drawback to the Super Smash Bros demo is that it is limited to thirty tries before it expires,(unlike the special Club Nintendo version that was released last week, which is unlimited,) but with the launch of the full game only a few weeks away, it is the perfect bite-size taster to whet fans appetites before the real thing arrives. Mini Gamers rating: 10/10.
The Super Smash Bros 3DS demo is available to download for free from the Nintendo eShop right now. Alternatively, you can access the demo by scanning the following QR code into your 3DS:
Friday, 12 September 2014
Nintendo of America began distributing special demo codes for Super Smash Bros for the Nintendo 3DS to eligible Club Nintendo members. At first, umembers believed they would be getting one free code, but they in fact were treated to four separate codes.
Each code, once registered on the Nintendo 3DS eShop, allowed official Club Nintendo members to download a playable demo version of the portable 3D fighting game weeks ahead of its official release.
Although these codes were issued free of charge to all Club Nintendo members, some of the codes have already found there way onto the popular auction site, EBAY, where they have been sold for up to $25, (around £15,) which seems a ludicrous amount to pay for a free demo, but which serves to show the popularity of the Super Smash Bros series.
If you are desperate to try the demo, then you should definitely mark the 19th of September 2014 as an important date in your diary, as that is when the demo version becomes available for all other Nintendo users on the Nintendo 3DS eshop. Best of all, it is completely FREE to download as well!
The demo release date was announced during today's eight-hour long Nintendo Treehouse livestream, which will feature gameplay from six games including Super Smash Bros. The demo will feature some popular character's from the Nintendo universe, including: Mario, Link, Pikachu, Animal Crossing Villager and Mega Man along with the 'Battlefield' stage.
Super Smash Bros is set to debut on the Nintendo 3DS on the 3rd of October 2014, and is scheduled for release on the Wii U some time in December 2014. Remember to check back with Mini Gamers after the 19th of September for our review of the playable demo.
Monday, 8 September 2014
* SPOILER ALERT*
Warning, this post does contain spoilers!
Marriage and child-rearing are just two of the many events that occur in Nintendo's wacky and ever-popular 3DS game, Tomodachi Life. Throughout these events, players are expected to perform a set of mini-games, which are fun, but which can also prove quite tricky and frustrating at times. Thus, we here at Mini Gamers HQ have compiled this list of handy hints and frequently asked questions that may help you through your Miis' first experiences of marriage and parenthood.
1) How do Miis get married in the game?
Any adult Mii who is in a relationship with another adult Mii in the game may express thoughts of marriage quite soon after the two of them have become sweethearts. They will come to you and say something like: "I want to propose to ... Do you think I should?"
If you encourage your Mii to go ahead and propose to their beloved sweetheart, you will then be asked to select from a variety of different options, including how your Mii should propose, where the proposal should take place, and whether they should change their clothes before proposing or not. Once these things have been decided, your Mii will request your help to propose at the right time. This is essentially what the Proposal mini-game centres around.
You join your Mii and his or her possible future spouse on their date. During the date, your Mii will be given three separate chances to propose to their intended sweetheart. These chances are represented as three floating love-hearts above your Mii's head.
During the date, your Mii will try to lead up to asking the all important question. Whilst your Mii is planning what to say, your Miis intended spouse will have a variety of thoughts going through their mind. These thoughts are displayed as images in little thought bubbles. When this thought bubble shows the face of the Mii who is trying to propose, you must tap the 'Now' heart icon on the bottom screen, to tell your Mii that it is the right time to propose.
The images in the thought bubbles can change very rapidly and it is easy to get the timing wrong. This will lead to an unsuccessful proposal if it happens too many times. Thus, you must try and tap the 'Now' heart icon as quickly as possible when you see your Mii's face appear in their sweetheart's thoughts.
If you successfully identify your Mii's face, you will get a thumbs up and your Mii will start his or her proposal. If you can successfully identify your Mii's face and tap the 'Now' icon in time three times, then you will have conquered the proposal mini-game and your Miis will get married and will go on honeymoon together before moving into one of the special 'Mii Homes' for married couples.
2) What happens if I get it wrong during the proposal mini-game, does this mean my Miis will break up?
No, if you are unsuccessful at the proposal mini-game your Miis will remain as sweethearts for now. Provided that they remain happy together, your Mii will get another chance to propose to his or her sweetheart at a later date.
3) My Miis got married! How soon can they start a family?
This can take between 3-7 days after the marriage has taken place, depending on your Miis. Once your Miis are ready to start a family they will come to you and say something like: "I have been thinking of having a child with ... What do you think?"
If you are happy for your Miis to have a child together, then choose the positive option. If you wish to delay their parenthood, then choose the negative option. Once encouragement has been given, it will take about another 2-3 days for your Miis to actually have their baby. You will receive a phone call and will go to your Miis' home, where they will present their newborn baby to you.
4) I don't like the way the newborn baby looks, can I customise it?
Yes, the game comes with several customisation options for babies. Your Miis will ask you several different questions regarding the baby's gender, personality, name and looks, all of which you will be able to customise if you choose to do so.
5) How quickly do babies grow up?
Babies grow up very quickly in the game. It will take between 3-7 days for a baby to grow up into an independent Mii who is capable of moving into their own apartment on the Island. Whilst the baby is growing up, you can visit the baby at its parents house and you will even get requests from your adult Miis to help babysit the baby at least once per day whilst it is growing up.
6) Help! I can't get the baby to stop crying! What am I doing wrong?
Babies in Tomodachi Life come with three separate mini-games that represent each stage of the baby's development from newborn, to six month old baby, to toddler, after which they will grow into an independent Mii.
In the newborn baby 'rocking' mini-game: You must rock the crying baby to sleep in your arms. This is done by gently moving the 3DS system around to simulate a rocking motion. The baby should then calm down and eventually go off to sleep.
Mini Gamers found this game particularly frustrating at first, as any movement we made seemed to unsettle the baby more. In the end, we found that holding the 3DS like a book and gently tapping the side of the 3DS rhythmically to make the on-screen arms rock gently seemed to work very well, although do bear in mind that some babies prefer to be rocked more gently than others.
The 'Peekaboo' mini-game represents the baby's second stage of development. You must tickle or pat the baby gently to make it stop crying or play a game of 'Peekaboo' with it. As with the newborn baby mini game, this game has many variables, so it may be worth trying a different combination of tickling, patting and 'Peekaboo' to see which one the baby responds to best.
Some babies prefer to play 'Peekaboo' but don't want to be patted or tickled, some will prefer to be tickled instead of patted or vice versa, and some babies will only calm down if a combination of 'Peekaboo' and either tickling or patting is used, it depends upon the baby's individual personality.
The third and final 'Swing around' mini-game occurs when your new baby Mii has reached the toddler stage. It is by far the easiest of the three baby mini-games to complete. Simply swing the toddler around by moving the stylus around in a circle on the bottom screen. Do this until the toddler laughs and becomes cheerful again.
You will receive an award for helping your Miis to babysit the baby. Please note, you will be given this reward regardless of whether you are successful in getting the baby to stop crying.
7) How many children can my Miis have?
This is unknown at present. Original Japanese reports of the game suggested that households were limited to only three children each, but there have since been reports of Mii couples who have had five or more children born to each household, so it seems that the actual number can vary depending on the size of your existing Island population. Each Tomodachi Life island can only hold a maximum of one hundred Miis, which includes all children born in the game.
8) My Mii has grown up, what happens now?
Once the baby has become an independent Mii, you will be given a choice: Allow them to remain on the island as a permanent resident, or send them away on an adventure via the 3DS' StreetPass function.
If you choose to let your Mii remain on the Island, they will move into their own apartment separate from their parent's house. Please note, all children born in Tomodachi Life are not given a birth year when they grow up. This means that you can choose their age when they move into their own apartment, so you may wish to make them into an adult who is capable of getting married and having a child of their own, or prefer to keep them as a young child Mii instead. It is entirely up to you!
If you choose to send the Mii on an adventure, they will visit other Tomodachi Islands via StreetPass, but will still write letters to their parents and may even return home to visit them once in a while. Sending kids on adventures is a great way of communicating with other Tomodachi Life users whilst also keeping your Island population low.
Remember to check out the new 'Kid Info' section in the town hall, which becomes unlocked once your child Mii has grown up. Every kid gets a special book which is worth looking at every now and again!
So that concludes our Tomodachi Life Marriages and Babies guide. We hope you found it useful. If you have any other questions about the game that are not covered in this guide, then please do not hesitate to contact us via our comments link at the bottom of this post, and we will do our best to try and help answer them for you.
Thursday, 4 September 2014
A UK retail price for Nintendo's first wave of Amiibo NFC figurines, has been announced today! Nintendo's official online store lists the figures for £10.99 each, which makes than an average of three to four pounds more expensive than the first wave of Skylanders figures when they were first released. There are currently twelve figurines available for pre-order, including Mario, Yoshi and Donkey Kong, but no actual release date for the figurines has been given yet.
The interactive figures can be used to save stats and other data from various compatible games. Super Smash Bros for the Wii U and 3DS will be he first game to make use of them. Keep checking in with Mini Gamers for more news about the Amiibo figurines as it occurs!