Showing posts with label videogames industry. Show all posts
Showing posts with label videogames industry. Show all posts

Saturday, 19 February 2011

Gamesblog Live Debuts in London



The first ever Gamesblog Live conference took place in London today. The Guardian Newspaper's chief Games Corespondent, Keith Stuart  was responsible for hosting the event, which had been purposefully split into a morning and afternoon session in order to cater for a sell-out audience.


Mike Laidlaw talks about Dragon Age and Dragon Age II

Gamesblog Live featured talks by three of world's most impressive Games Developers to date: Nathan Camarillo, Executive Producer of Crysis 2: Crytek,  Andy Tudor, who is Slightly Mad Studios' Lead Designer on Shift 2 Unleashed, and Mike Laidlaw, Lead Designer on the ever-popular Dragon Age: Origins and Dragon Age II. Each talk was then followed by a hands-on with the game and an open Q&A session with the Developer.


Nathan Camarillo discusses the importance of creating stunning graphics
Gamesblog Live has been promoted as a way for gamers to get "the chance to meet the most talented developers in the world and find out how modern video games are created." [Keith Stuart, Gamesblog - The Guardian, 


One of the beautiful screenshots from Shift 2: Unleashed.

For more information about the Gamesblog Live Conference, please visit: http://www.guardian.co.uk/technology/gamesblog.

Thursday, 6 January 2011

Is British Gaming Losing Its Appeal?


According to the latest sales figures released by the UK's leading videogames trade body, UKIE, British sales of video games and gaming peripherals has fallen by at least 29% in the last two years.

The sales report shows that overall videogame sales for 2010 totalled just £2.875 billion. These figures mark a 29% drop from 2008's figure of £4.034 billion.

Worryingly, these figures also support claims from some entertainment retailers who say that the recent Christmas sales of entertainment goods including video games have been disappointing, prompting some stores to contemplate partial closure.

For example, retailing giant, HMV recently announced that they were planning to close around sixty of their highstreet stores due to poor sales, and they also admitted that they expected to miss their profit targets for the full year, which could have totalled as much as £60 million.



Nevertheless, it should be noted that whilst the latest UKIE report includes sales of videogame software, hardware and accessories across several different platforms, it does not include any information on the overall sales of social games (such as those found on social networking sites), mobile gaming Apps, Downloadable Content (DLC) and second-hand sales, which were all believed to be very popular in 2010.

UKIE's director general Mike Rawlinson stated that:  "The UK videogames market has something for everyone, with the market expanding into new areas, particularly online, on mobile phones and on other interactive devices... Thanks to continued innovation from games publishers and developers more and more people are playing games. With one in three people now considering themselves gamers, interactive entertainment is increasingly part of everyone's everyday lives." [cited: http://www.gamesindustry.biz/articles/2011-01-04-total-uk-videogame-product-sales-drop-29-percent-in-two-years]


UKIE claims that it is optimistic about the videogames industry to date and also highlighted the record-breaking performance of Call of Duty: Black Ops, which shifted two million units and brought in £82 million during its first five days on sale.

Sony's PSP go console has already recognised the shift towards Downloadable Content. The PSP go has a built in hard-drive so that gamers can download various media including videos, comics and games onto the device via the Playstation Network Store rather than purchasing expensive UMD discs used by the older-style PSPs.

Thus, it could be argued that videogame sales are not actually falling, but that the nature by which gamers are choosing to purchase their video games and peripherals is beginning to change, with many gamers now choosing to purchase their games as downloadable content via the Internet.

This change may not have been accurately reflected in UKIE's findings, but it could represent a wider shift in the video games industry as we know it. However, the true rammifications of this shift towards internet-based gaming on the videogames industry is as yet unknown.

HAVE YOUR SAY...



Is gaming becoming less appealing in your opinion? What might the shift towards Downloadable Content and Internet gaming mean for the rest of the gaming industry? As a gamer, do you prefer to buy or download games?