Showing posts with label 3DS console. Show all posts
Showing posts with label 3DS console. Show all posts

Saturday, 28 January 2012

Game of the Week: Resident Evil Revelations [3DS]

Yes, another addition to the hugely popular Resident Evil game franchise has hit the shelves today. Resident Evil: Revelations is set in the interim between Resident Evil games 4 and 5, and features the two main protaganists, Jill Valentine and Chris Redfield alongside their newest BSSA colleagues, Parker Luicani and Jessica Sherawat, as they struggle to take down various Zombie hoardes.



Resident Evil: Revelations is the second game in the series to be released for the Nintendo 3DS handheld. However, it is hoped that this game will have a more RPG feel to it than Capcom's last effort, Resident Evil Mercenaries, which caused quite a stir upon its release when information about the game's arcade-style perma save function came to light.


In the latest game, (set in 2005), BSSA agents, Chris Redfield and Jessica Sherawat are dispatched to a ocean liner called the SS Queen Zenobia, which has been the victim of another Il Veltro terrorist attack, and now has a raging viral outbreak aboard. To make matters worse, contact is then lost with both of the agents. Now it is left to Jill Valentine and Parker Luiciani to find them...


For fans of the Resident Evil series so far, there will be lots of familiar elements, including a limited supply of ammunition, nevertheless, there are also many 3DS-exclusive features too, such as the ability to use the stylus to solve puzzles or swap between weapons.

This game also features several new elements to the classic gameplay too, such as the ability to swap between a first-person and third-person shooter viewpoint so that players can choose which shooting style suits them best throughout each level of the game.

Also, a new piece of equipment known simply as the Supply Scanner allows players to detect items that have been hidden around the game's different environments.


In conclusion, this game is likely to appeal to any Resident Evil game fan without question. The eerie, dark environments and the stunning 3D visuals help to engage players into the storyline. One disappointing aspect of the game is that there does not appear to be such a variety of enemy types as one would expect from this franchise, but there are still lots of things to find, solve and do in this game. Overall rating: 8/10

Saturday, 19 November 2011

Game of the Week: Super Mario 3D Land [3DS]



The Super Mario Bros franchise has FINALLY been given its first outing on the Nintendo 3DS. The game mixes 2D side-scrolling action, which is traditionally associated with Platformers, with new autostereoscopic 3D environments.


Although the 3D effects don't particularly aide the overall plot, the use of the 3DS gyroscope and the increased depth perception does mean that there is more of the environment to explore, and players may just find some Star Coins, (or Star Medals as they are now known,) hidden in some very unlikely places. There are three Star Medals to collect per level.


The way that the game switches with ease from 2D to 3D and vice versa really helps to keep players on their toes and is a truly refreshing way to play.



Power-ups also help to keep the game interesting. This time however, most of the minor traditional power-ups have been dropped, and only a few essential power-ups remain. The main power-ups in Super Mario 3D Land are as follows:

Super Leaf/Tanooki Suit - Turns Mario into a Tanuki type creature (Tanooki) and grants him the ability to float, fly and administer special spinning kicks etc.

The Boomerang Suit -  Gives Mario the ability to throw Boomerangs at his enemies and it can also be used to pick up Coins, Star Medals or other Power-Ups.

? Box Helmet - This item will only be found in the latter levels of the game. Although it will be disguised as an ordinary Question (?) Block, it will attach itself to Mario's body when hit and it will earn players some extra coins as Mario walks around the environments wearing it.

Poison Mushroom - This item can only be gained once you have completed the regular game and have accessed the Special Worlds portion of the game. This item will result in Mario characters losing a life if they touch it, so it is best avoided, but this mushroom can be destroyed by a fireball.



 This is a really fun game to play and can be quite challenging at times. One slight disappointment was that there are only two types of Boss fights: Aerial Fights against Boom Boom or Castle-based attacks against Bowser. Both of which are easy to overcome after a little bit of practise.



This brings us to the final criticism of Super Mario 3D Land, which is that the overall game seemed incredibly short and it would definitely not take Mario veterans longer than a day or two at most to complete the game's standard levels.

Nevertheless, it is a superb game which really does appear to have been made for use with 3D. In fact, had this game been released earlier, it would have probably single-handedly raised 3DS sales by about two-thirds. Truly a game worth owning. Overall Rating: 10/10.

Monday, 17 October 2011

One To Watch: The Sims 3: Pets [3DS]

The Sims 3: Pets is about to arrive on 3DS console, so what can fans expect from the second title in The Sims 3 handheld gaming range?


The Sims 3: Pets [3DS] allows players to create some unique pets for your Sims to play with, by customising different breeds of cats and dogs and giving them a choice of three individual personality traits, including: Brave, Skittish, Loyal, Piggy, Independant, AggressiveNeat, Friendly, and many more besides.



This game also gives players the chance to immediately create two Sim characters for their household as well, so that they can instantly create a family unit (two Sims, one pet). This is an improvement on the original Sims 3 3DS game, in which you were only allowed one Sim to begin with, and it opens up several different possibilities for interactions between the chosen Sims based on their individual character traits.



One thing that Mini Gamers has learned will be missing from The Sims 3: Pets is the ability to map a photograph of oneself onto your chosen human Sim(s).  This is a shame as we thought that this ability was one of the positive aspects of the first Sims 3 game.

However, customisation of your human Sim characters can still be achieved by dragging the stylus on the bottom screen and reshaping parts of the Sim's face, which can in some cases produce a very effective lookalike for those players wishing to put themselves in the game.

Karma Powers are again used in this game. The all-new Karma Powers are as follows:

+ A Little Ray of Sunshine: Gives an immediate boost to Sims/pets with no interruption.

+ Transmography:  Turns a human Sim or their pet counterpart into either a cat, dog or  human Sim, depending on their current species.

-  Solar Flare: unleashes a random and dangerous Solar Flare on your unsespecting Sims.

- Feral Possession (pets only): Forces your normally lovable pets to go absolutely crazy and wild.

- The Sickness: Leaves your Human Sims feeling very ill all of a sudden.


Karma Powers have also now been upgraded so that it is possible to spend more play coins than you actually have available, so that you can use more Karma Powers in your Sims/pets lives. However, players should be aware that there are serious consequences for over-spending your play coins in this game...



The really brilliant thing about The Sims 3: Pets is that the pets in this game are also fully controllable. Ever wondered what it was like to be a dog or a cat? Now is your chance to find out. Have your dog/cat choose who to bite or sniff, when to dig holes or where to go to toilet - its all up to you.



One of our few gripes with this game is that the 3DS circle pad is used to control all the Sim/pet movements and object selections in and around the town. We found this awkward, especially if trying to select an object in another part of the house to where our Sim/pet was currently occupying. As a result, we spent a lot of our time zooming in and out during gameplay, which soon got very frustrating.

The Sims 3: Pets Trailer for 3DS, PS3 and Xbox Kinect

 
Overall, the Sims 3: Pets is not a bad attempt at bringing the PC experience of the game (minus horses) to the 3DS console. Players will find the new Karma powers very entertaining. Overall rating: 8/10.

Friday, 16 September 2011

Flare Red 3DS UK Release Date Scheduled For September...


Mini Gamers can reveal that the long-awaited Flare Red 3DS console will be arriving in the UK on Friday the 30th of September 2011.

The red 3DS console has long been a favourite amongst 3DS owners ever since it was first revealed alongside the two launch colours, Aqua Blue and Cosmos Black,  back in early 2010.

However, the red console never actually materialised during the 3DS launch in March this year, leading to disappointment from those gamers who had set their heart on owning a red one.

Recently, Nintendo announced that the Flare red (AKA Flame Red) 3DS console would be released in Australia and the USA in September, but did not specify a UK release date - until now...

Mini Gamers is relieved that there is now a solid date for the UK Flare Red console release, but with only fourteen days left until the console's apparent release, we can not help but wonder what those initial gamers who originally wanted a red 3DS console but decided to opt for one of the launch colours instead will do now.

This brings up a very important issue in the world of handheld gaming. Should companies like Nintendo be allowed to announce or display a particular colour of console in their pre-release marketing campaigns but then delay its release until several months after the console's original release date? Is this not simply causing unnecessary disappointment to gamers?

HAVE YOUR SAY...

Are you hoping to purchase a Flare Red 3DS console?

What makes the Flare Red colour so attractive to gamers?

Did you originally want to purchase a Flare Red 3DS console but opted for one of the launch colour consoles instead?

Are you now disappointed that you did not get a Flare Red 3DS?

If you wish to discuss this issue with other gamers, then please leave us a comment. We'd love to hear your thoughts.


Monday, 5 September 2011

Flare Red 3DS Gets USA, Australia and UK Release Dates?

*This Post has been updated*
To read about the new UK release date for the Flare Red 3DS, please CLICK HERE...

The Nintendo 3DS Flare Red console has finally been given some official release dates outside of Japan. The very stylish Flare Red console will first be released in North America on the 9th of September 2011.

According to various American sources, including the Engadget website, the red 3DS console that many of us were expecting to see at launch will now be released alongside Nintendo's newest 3DS gaming tite Star Fox 64 3D.

Furthermore, according to the website, Zelda Universe, Nintendo of Australia has apparently announced that the Flare Red console will be released on the 22nd of September 2011, although it is not clear whether the console will be bundled with any particular 3DS games at this point.

In the UK, the release date of the Flare Red 3DS remains a mystery, although several unofficial reports are beginning to surface - including one from You Tube - which suggest that Nintendo might be planning to release the new 3DS console alongside the first 3DS Super Mario titles, such as Mario Kart 7,  in December 2011.

So, it is still an anxious wait for those gamers in the UK who are hoping to purchase a Red 3DS console, nevertheless, the official American and Austrailian Flare Red release dates do make a future official UK release date even more likely.

Remember to check in with the Mini Gamers blogsite for more news on this topic as it develops.

Sunday, 14 August 2011

Super Mario [3DS] WILL be scheduled for UK Winter 2011 Release...


Finally, there is some definite good news for existing owners of the Nintendo 3DS console, the long-awaited Super Mario for the 3DS should hit UK stores in December of this year after all.


Originally, Mini Gamers reported that the game had appeared on the Play.com website as being 2nd of December 2012,  but this has since been changed to 2nd of December 2011. This is fantastic news for all those 3DS gamers who have been hoping that some of the big-name franchises would be released by the end of the year.

It also great news for fans of Mario's brother, Luigi, as he will be making his 3DS debut in December 2011 as well. Luigi's Mansion 2 [3DS] should be available to buy on the 2nd of December 2011. The 3DS version boasts new unlockable items and different mansions to explore.


There are, of course, three more Mario games which are yet to be given accurate Nintendo 3DS UK release dates: Paper Mario, Mario and Sonic at the London 2012 Olympic Games, and Mario Kart 3D are all expected to be out some time in early 2012, so watch this space!


It certainly sounds as though Nintendo is listening to concerns from 3DS gamers, who have been worried about the recent 3DS game cancellations and price drop.

Hopefully the first two mario-related 3DS games (if they are not delayed in any way) will inspire some more gamers to consider purchasing a Nintendo 3DS console in time for the Christmas rush, and also means that some lucky Mario fans might be waking up to find two new games in their stocking!

Remember to keep checking in with the Mini Gamers blogsite for more news on these games as it occurs.

Friday, 29 July 2011

Super Mario Heading To Nintendo 3DS For Christmas...2012.

*THIS POST HAS BEEN UPDATED!!!*
To read the new release date details, please CLICK HERE
2012 - The year of  Mario?

Mini Gamers was conducting the usual trawl through the 'New Releases' and 'Coming Soon' sections of various online retailers, looking for items which might be of interest to our readers, when we spotted that the highly-anticipated 3DS game, Super Mario 3D had now been given a release date on the Play.com website.



However, our initial joy soon turned to disapointment when we realised that the date provided was actually for the 2nd of December next year (2012).

Furthermore, the original Nintendo 3DS release calendar cited the potential North-American release date for the game as 'Holiday 2011', but it seems as though this may now also be delayed until sometime next year.


It is unclear whether MarioKart 3D, which it was also hoped would make a 2011 debut will now also be given a 2012 release date, but we can reveal that two other Mario-related 3DS titles - Mario and Sonic at the London 2012 Olympic Games, and Luigi's Mansion 2 are both scheduled for release on the 3DS console next year, making 2012 the year of Mario 3D.


Nevertheless, the news of a 2012 release is likely to be a huge source of disappointment to both Mario and 3DS fans alike. The 3DS has failed to reach estimated sales figures over the last few months, which has now resulted in a swift price-drop by Nintendo.

One of the main reasons that the 3DS is thought to be unpopular outside of Japan is the lack of many big name 3DS titles, including MarioKart 3D and Super Mario 3D, amongst others.

Thus, it could be argued that by delaying Super Mario 3D until the end of next year, Nintendo have only served to worsen the overall perception of the 3DS as an expensive but short-lived product in the current gaming market.


In fact, the only good thing about Super Mario 3D being released in the UK in December 2012, is that it will give gamers plenty of time to save up money to buy the game. That's if the Nintendo 3DS is still in circulation by that date, of course...



Thursday, 14 July 2011

Game of the Week: Dream Trigger 3D [3DS]


Dream Trigger 3D is a brand-new Arcade Shooter game specifically for the Nintendo 3DS. In the game, players must use 'Sonar' (a set of coloured squares on the bottom touchscreen) along with rhythmic music, in order to locate and shoot flying enemies in over fifty stunning 3D enviroments.


The overall plot of Dream Trigger 3D is pretty loose. You must locate and shoot various enemies whilst using a cycling trigger system with a close-up reticule for improved targetting if needed. The idea is to return each environment to a peaceful enemy-free state before moving on to the next level.



Enemies are shown on the bottom screen as a set of pixalated purple squares (see screenshot above). Nevertheless, it is still hard to spot them amongst the mass of other colours and shapes within the environment, so keeping a close eye on the patterns of the bottom screen is a must.


Once enemies have been located and their overall attack pattern formulated, players can then plant Sonar Bombs along the enemies' trajectory.

This helps to expose your enemies, which in turn can increase your ammo - a definite necessity in this game, as the enemy bullets tend to rain down on you pretty relentlessly.



The bright 3D graphics help to make the environments both a stunning and slightly hypnotic experience. However, this trippy style may not be to everyone's taste.

Nevertheless, the game has been especially designed for use with the 3DS console, and is therefore a unique and endearing game which can definitely hold its own amongst the various game 'remakes' which have graced the 3DS console so far.


In conclusion, this is a simple little game once the controls have been mastered. The 3D graphics are stunning and are put to great use within each of the environments on offer. However, the bright colours and music rhythms may not appeal to some hardcore shooter fans.

If you have a 3DS and are looking for a unique, graphically stunning, single-player game with high replay value, then this is most definitely the game for you. Overall rating: 8/10.

Thursday, 30 June 2011

Resident Evil Mercenaries: 'One-Save' Feature Does Not Mean 'Play Once', Explains Capcom...



It has been a difficult week for the guys at Capcom. Since news about the perma-save/one save only feature included in their Resident Evil: The Mercenaries 3D game for the Nintendo 3DS became public knowledge, they have been busy trying to persuade the gaming community that the fact the game's save data cannot be reset does not affect the overall replay value of the game. Are they right?



 
Initial information gathered on Tuesday suggested that the perma-save function would also prevent the game from being reset back to the very beginning, meaning that the game could essentially only be played once.

However, Capcom have now begun to set the record straight on exactly how the one-save-only feature would work. According to them, the perma-save feature was added in order to give the game an intrinsically Arcade gaming feel.




According to Capcom sources, Resident Evil: The Mercenaries 3D is a time-based score attack game, akin to the old 80's-style Arcade games. Players must defeat zombie hoardes in order to rack up an overall high score before the timer runs out.

As such, the game does not feature a traditional campaign mode as offered by most modern shooter games.




However, when asked to comment about whether the fact that the game's data could not be reset or deleted also meant that the game could only be played once, Capcom were quick to offer this statement:

 
"This is not true. Resident Evil: The Mercenaries 3D is a non-linear experience where there is no set end to the game. It is a score attack game and progression is defined as improving upon previous high scores. Players can replay each mission as many times as they like to continually challenge themselves to improve."
[sourced from: http://www.capcom-unity.com/resident_evil/go/thread/view/7391/27944601/About_the_Save_Data_(Official)]


Capcom also responded to claims that the perma-save feature would affect trade-ins and used copies of the game by saying:

"Resident Evil: The Mercenaries 3D consists of 30 time-based missions, through which the player unlocks skill upgrades as they progress through the game. Anyone purchasing a copy of the game secondhand would have access to all the missions and skills that the original owner unlocked, in addition to the content that was available to the original user." [ibid.]



Nevertheless, this does not mean that trade-in prices of the game have not been affected since the news about the perma-save went public.

HMV has refused to accept trade-ins of Resident Evil: The Mercenaries 3D when the game becomes available in the UK on Friday, over fears that customers will be disappointed with buying a game that already has all the content unlocked.



Meanwhile, in Japan, Resident Evil: The Mercenaries 3D has been dramatically reduced in price in many stores in order to get customers to purchase the game dispite its apparent low resale value.




However, the Electronics Boutique (EB Games) store in Australia has gone one step further and has actually recalled all copies of the game from its stores in protest against the perma-save feature. Speaking to Joystiq.com recently, a representative of the EB Games Facebook Group said:

"We made the tough decision to remove [the game] from sale because we have everybody's best interests in mind, and don't feel its fair that you guys would be paying $60 for what is essentially a one use game."
[Sourced from: http://www.joystiq.com/2011/06/29/game-retailers-go-back-and-forth-on-resident-evil-mercenaries-3/]




So, Resident Evil: The Mercenaries 3D CAN be played more than once, allbeit with any users' highscore data and previously unlocked bonuses and weapons undeletable, which is fantastic news for those gamers who wanted to purchase the game but were afraid that the game could not be replayed or would offer very little incentive to replay the game.



Nevertheless, the inclusion of the perma-save feature still has some members of the gaming community fuming.



One of the major causes of upset amongst Resident Evil 3DS fans at the moment is that Capcom has essentially removed the right to start the game over from scratch if players wish to, which could be said to deny gamers the feeling of personal ownership over the game.



It also means that any gamer who buys this game second hand will not be able to unlock any content for themselves and will also start the game with the previous owner's highscore in place (until they can beat it), which some gamers argue is very unfair and takes away some of the core enjoyment from the game.

The 'beat your high score' type of game is most definitely reminiscent of the 1980s Arcade games, which is what Capcom claims they are trying to achieve with this game.

Could Capcom's decision to include the perma-save function be seen as a gradualistic move away from the modern campaign mode games, which tend to offer gamers a wider choice within the game and  greater customisation options than Arcade-style games. If so, then what does this mean for the future of videogames as a whole?

Resident Evil: The Mercenaries 3D is set to debut in the UK from tomorrow.






HAVE YOUR SAY:

Is the use of a Perma-Save acceptable in videogames?

Would you buy this game?
Do you agree that not being able to unlock content in used copies of the game will make Resident Evil: The Mercenaries 3D less appealing to gamers in the future?

Please leave us a comment and let us know your thoughts on this subject.