Wednesday, 24 September 2014
Wait Is Almost Over For Fans Of 'Minecraft: PS Vita Edition'?
It has been a long and difficult time for the many thousands of gamers who have been patiently waiting for the hugely-popular Minecraft franchise to finally make its debut on Sony's PS Vita handheld.
Mini Gamers first bought you news of Minecraft: PS Vita edition back in June, when the game was first revealed to the public during Sony's press conference at E3 2014. The game was originally given a release date of 'August 2014', but various game glitches and bugs meant that the PS Vita edition was delayed.
Today, 4J Studios, the team behind the Minecraft: PS Vita edition, announced that the game is in its final testing at Sony. Whilst there is still no official release date for the game, the fact that the game is undergoing its final checks prior to release is still something to feel excited about.
Keep checking in with the Mini Gamers blogsite for further Minecraft: PS Vita edition news as it occurs!
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Friday, 19 September 2014
Hands-On With The Super Smash Bros 3DS Demo...
It is now only a few short weeks before Nintendo's popular Super Smash Bros series makes its debut on the 3DS, and as promised, Mini Gamers has taken some time to try out the Free Demo version of the game, which we downloaded from the Nintendo eShop. The Demo is a good taster of the kinds of things that fans of the series can expect to find in the full 3DS version of the game, which launches on the 3rd of October 2014:
Firstly, the entire battle roster of 49 character types was displayed in the demo version, although only four of the characters were actually playable in the demo - Mega Man, Mario, [Animal Crossing] Villager and Link.
The three returning characters in this series (Mario, Mega Man and Link,) all play very similarly to how they did in Super Smash Bros: Brawl, whilst the strangest newbie in the bunch, Villager, has a fun arsenal of wacky weapons from the cutesy world of Animal Crossing, including: some exploding fireworks, tree growing and felling, and 'accidentally' dropped gardening implements, which have never been seen in the Super Smash Bros universe before, but which work delightfully well within the mechanics of the game. Villager does have an active 'Boxing Glove' attack, but is otherwise as sweet and passive as they usually are in Animal Crossing.
Nonetheless, Villager is still a hugely entertaining and agile competitor.There are actually four different types of Villager for gamers to choose from - two male and two female - who all look very distinct.
As well as a new roster of characters and attacks, there are several new high-power items like the Blue Shell (Mario Kart), Fireball (Super Mario Bros.), and Bees (Animal Crossing), which can assist our competitor in inflicting the biggest percentage of damage on the other competitors. Most of these items are instantly deadly, but they can be evaded if characters move out of the way quick enough.
The demo showcases one of the stages which will be available in the full game, the 'Battlefield' stage. Even though there is only one stage, players do have the option to play it in its standard configuration (which includes three platforms) or in its basic configuration which is completely flat.
The only drawback to the Super Smash Bros demo is that it is limited to thirty tries before it expires,(unlike the special Club Nintendo version that was released last week, which is unlimited,) but with the launch of the full game only a few weeks away, it is the perfect bite-size taster to whet fans appetites before the real thing arrives. Mini Gamers rating: 10/10.
The Super Smash Bros 3DS demo is available to download for free from the Nintendo eShop right now. Alternatively, you can access the demo by scanning the following QR code into your 3DS:
Friday, 12 September 2014
Super Smash Bros Demo Codes Available to Club Nintendo Members NOW!
Nintendo of America began distributing special demo codes for Super Smash Bros for the Nintendo 3DS to eligible Club Nintendo members. At first, umembers believed they would be getting one free code, but they in fact were treated to four separate codes.
Each code, once registered on the Nintendo 3DS eShop, allowed official Club Nintendo members to download a playable demo version of the portable 3D fighting game weeks ahead of its official release.
Although these codes were issued free of charge to all Club Nintendo members, some of the codes have already found there way onto the popular auction site, EBAY, where they have been sold for up to $25, (around £15,) which seems a ludicrous amount to pay for a free demo, but which serves to show the popularity of the Super Smash Bros series.
If you are desperate to try the demo, then you should definitely mark the 19th of September 2014 as an important date in your diary, as that is when the demo version becomes available for all other Nintendo users on the Nintendo 3DS eshop. Best of all, it is completely FREE to download as well!
The demo release date was announced during today's eight-hour long Nintendo Treehouse livestream, which will feature gameplay from six games including Super Smash Bros. The demo will feature some popular character's from the Nintendo universe, including: Mario, Link, Pikachu, Animal Crossing Villager and Mega Man along with the 'Battlefield' stage.
Super Smash Bros is set to debut on the Nintendo 3DS on the 3rd of October 2014, and is scheduled for release on the Wii U some time in December 2014. Remember to check back with Mini Gamers after the 19th of September for our review of the playable demo.
Monday, 8 September 2014
Tomodachi Life: Marriage & Babies Guide - Your Questions Answered...
* SPOILER ALERT*
Warning, this post does contain spoilers!
Marriage and child-rearing are just two of the many events that occur in Nintendo's wacky and ever-popular 3DS game, Tomodachi Life. Throughout these events, players are expected to perform a set of mini-games, which are fun, but which can also prove quite tricky and frustrating at times. Thus, we here at Mini Gamers HQ have compiled this list of handy hints and frequently asked questions that may help you through your Miis' first experiences of marriage and parenthood.
1) How do Miis get married in the game?
Any adult Mii who is in a relationship with another adult Mii in the game may express thoughts of marriage quite soon after the two of them have become sweethearts. They will come to you and say something like: "I want to propose to ... Do you think I should?"
If you encourage your Mii to go ahead and propose to their beloved sweetheart, you will then be asked to select from a variety of different options, including how your Mii should propose, where the proposal should take place, and whether they should change their clothes before proposing or not. Once these things have been decided, your Mii will request your help to propose at the right time. This is essentially what the Proposal mini-game centres around.
You join your Mii and his or her possible future spouse on their date. During the date, your Mii will be given three separate chances to propose to their intended sweetheart. These chances are represented as three floating love-hearts above your Mii's head.
During the date, your Mii will try to lead up to asking the all important question. Whilst your Mii is planning what to say, your Miis intended spouse will have a variety of thoughts going through their mind. These thoughts are displayed as images in little thought bubbles. When this thought bubble shows the face of the Mii who is trying to propose, you must tap the 'Now' heart icon on the bottom screen, to tell your Mii that it is the right time to propose.
The images in the thought bubbles can change very rapidly and it is easy to get the timing wrong. This will lead to an unsuccessful proposal if it happens too many times. Thus, you must try and tap the 'Now' heart icon as quickly as possible when you see your Mii's face appear in their sweetheart's thoughts.
If you successfully identify your Mii's face, you will get a thumbs up and your Mii will start his or her proposal. If you can successfully identify your Mii's face and tap the 'Now' icon in time three times, then you will have conquered the proposal mini-game and your Miis will get married and will go on honeymoon together before moving into one of the special 'Mii Homes' for married couples.
2) What happens if I get it wrong during the proposal mini-game, does this mean my Miis will break up?
No, if you are unsuccessful at the proposal mini-game your Miis will remain as sweethearts for now. Provided that they remain happy together, your Mii will get another chance to propose to his or her sweetheart at a later date.
3) My Miis got married! How soon can they start a family?
This can take between 3-7 days after the marriage has taken place, depending on your Miis. Once your Miis are ready to start a family they will come to you and say something like: "I have been thinking of having a child with ... What do you think?"
If you are happy for your Miis to have a child together, then choose the positive option. If you wish to delay their parenthood, then choose the negative option. Once encouragement has been given, it will take about another 2-3 days for your Miis to actually have their baby. You will receive a phone call and will go to your Miis' home, where they will present their newborn baby to you.
4) I don't like the way the newborn baby looks, can I customise it?
Yes, the game comes with several customisation options for babies. Your Miis will ask you several different questions regarding the baby's gender, personality, name and looks, all of which you will be able to customise if you choose to do so.
5) How quickly do babies grow up?
Babies grow up very quickly in the game. It will take between 3-7 days for a baby to grow up into an independent Mii who is capable of moving into their own apartment on the Island. Whilst the baby is growing up, you can visit the baby at its parents house and you will even get requests from your adult Miis to help babysit the baby at least once per day whilst it is growing up.
6) Help! I can't get the baby to stop crying! What am I doing wrong?
Babies in Tomodachi Life come with three separate mini-games that represent each stage of the baby's development from newborn, to six month old baby, to toddler, after which they will grow into an independent Mii.
In the newborn baby 'rocking' mini-game: You must rock the crying baby to sleep in your arms. This is done by gently moving the 3DS system around to simulate a rocking motion. The baby should then calm down and eventually go off to sleep.
Mini Gamers found this game particularly frustrating at first, as any movement we made seemed to unsettle the baby more. In the end, we found that holding the 3DS like a book and gently tapping the side of the 3DS rhythmically to make the on-screen arms rock gently seemed to work very well, although do bear in mind that some babies prefer to be rocked more gently than others.
The 'Peekaboo' mini-game represents the baby's second stage of development. You must tickle or pat the baby gently to make it stop crying or play a game of 'Peekaboo' with it. As with the newborn baby mini game, this game has many variables, so it may be worth trying a different combination of tickling, patting and 'Peekaboo' to see which one the baby responds to best.
Some babies prefer to play 'Peekaboo' but don't want to be patted or tickled, some will prefer to be tickled instead of patted or vice versa, and some babies will only calm down if a combination of 'Peekaboo' and either tickling or patting is used, it depends upon the baby's individual personality.
The third and final 'Swing around' mini-game occurs when your new baby Mii has reached the toddler stage. It is by far the easiest of the three baby mini-games to complete. Simply swing the toddler around by moving the stylus around in a circle on the bottom screen. Do this until the toddler laughs and becomes cheerful again.
You will receive an award for helping your Miis to babysit the baby. Please note, you will be given this reward regardless of whether you are successful in getting the baby to stop crying.
7) How many children can my Miis have?
This is unknown at present. Original Japanese reports of the game suggested that households were limited to only three children each, but there have since been reports of Mii couples who have had five or more children born to each household, so it seems that the actual number can vary depending on the size of your existing Island population. Each Tomodachi Life island can only hold a maximum of one hundred Miis, which includes all children born in the game.
8) My Mii has grown up, what happens now?
Once the baby has become an independent Mii, you will be given a choice: Allow them to remain on the island as a permanent resident, or send them away on an adventure via the 3DS' StreetPass function.
If you choose to let your Mii remain on the Island, they will move into their own apartment separate from their parent's house. Please note, all children born in Tomodachi Life are not given a birth year when they grow up. This means that you can choose their age when they move into their own apartment, so you may wish to make them into an adult who is capable of getting married and having a child of their own, or prefer to keep them as a young child Mii instead. It is entirely up to you!
If you choose to send the Mii on an adventure, they will visit other Tomodachi Islands via StreetPass, but will still write letters to their parents and may even return home to visit them once in a while. Sending kids on adventures is a great way of communicating with other Tomodachi Life users whilst also keeping your Island population low.
Remember to check out the new 'Kid Info' section in the town hall, which becomes unlocked once your child Mii has grown up. Every kid gets a special book which is worth looking at every now and again!
So that concludes our Tomodachi Life Marriages and Babies guide. We hope you found it useful. If you have any other questions about the game that are not covered in this guide, then please do not hesitate to contact us via our comments link at the bottom of this post, and we will do our best to try and help answer them for you.
Thursday, 4 September 2014
Nintendo's Amiibo Figures Given UK Recommended Retail Price...
A UK retail price for Nintendo's first wave of Amiibo NFC figurines, has been announced today! Nintendo's official online store lists the figures for £10.99 each, which makes than an average of three to four pounds more expensive than the first wave of Skylanders figures when they were first released. There are currently twelve figurines available for pre-order, including Mario, Yoshi and Donkey Kong, but no actual release date for the figurines has been given yet.
The interactive figures can be used to save stats and other data from various compatible games. Super Smash Bros for the Wii U and 3DS will be he first game to make use of them. Keep checking in with Mini Gamers for more news about the Amiibo figurines as it occurs!
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Friday, 29 August 2014
Introducing the NEW 3DS...
Nintendo have today officially announced a new handheld console in its 3DS range via a Japanese-exclusive Nintendo Direct broadcast. The console, which so far has the working title of 'New 3DS', boasts a SNES style colour-scheme for its four main buttons, and is expected to come with several new features, including a small circular analog stick, called a C-stick, and in-built Near-Field Communication, which will be used in conjunction with Nintendo's Amiibo range.
However, for those of you who were expecting an NFC peripheral to adapt your existing 3DS console for use with Amiibo, Nintendo are still planning on releasing a 3DS NFC adapter some time in 2015, but the advantage of the new 3DS is that this technology will already be available within the console itself.
There have been two models of New 3DS announced today: The standard model and a new XL model, which has been called New 3DS LL. both models will be slightly larger than their current 3DS counterparts. This all sounds very appealing, but rather controversially, the console features a whole new CPU and therefore, the new 3DS titles will not be compatible with the older 3DS systems. This means that gamers who wish to play the new titles will be forced to upgrade to the new system.
One of the titles which has been announced for the system is a new Xenoblade Chronicles game, although details of how the game will use the features of the New 3DS console are unknown at this present time.
The New 3DS will launch in Japan on the 11th of October this year and is expected to launch in Europe and the US some time in 2015. The news of a new 3DS is a slight 'mixed bag' for those fans who have already invested in a 3DS or 3DS XL, but the New 3DS will be much more advanced than its predecessor, and thus may well tempt gamers to either trade in their old consoles, or splash the cash on the New 3DS when it becomes available.
So, what do you think of the New 3DS? Are you tempted to buy one? If you have any thoughts about the new console and wish to share them with us, then please feel free to get in touch via our comments link at the bottom of this post.
It looks as though 2015 is already shaping up to be an exciting year in the world of handheld gaming. Keep checking in with the Mini Gamers blogsite for more news about this console as it develops.
Sunday, 24 August 2014
PSN Down After DDoS Attack?
Sony's PlayStation Network (PSN) is reportedly down for maintenance today after a DDoS attack. DDos stands for Distributed Denial of Service, whereby hackers make several computers on their network all contact a specific website or server repeatedly. The unexpected and sudden increase in traffic can make the website load very slowly for genuine users, or in extreme cases, can shut the site down completely for a while, which seems to have been the case here.
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©2007 HowStuffWorks
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The attacks are reportedly the work of a group of hackers who are calling themselves Lizard Squad. The group have posted several Tweets over the last few days taking responsibility for the attacks. The situation is ongoing as all of the affected servers attempt to get their services running again.
There was a routine maintenance already scheduled for Monday the 25th of August 2014, but now the server and its relevant services could be down for even longer than Sony had originally planned.
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Thursday, 21 August 2014
Sony Announces Adventure Mega Pack Bundle For PS Vita...
The SCEE (Sony Corporate Entertainment Europe) have today announced a new Adventure Mega pack bundle for the PS Vita, which is expected to be released some time in Autumn this year. The bundle will feature five popular PS Vita adventure games:
- Uncharted: Golden Abyss
Join Nathan Drake on his only PS Vita adventure so far, and help him to uncover the dark secret behind the massacre of a Spanish expedition to Central America around four hundred years ago.
- Tearaway
The vibrant papery world of Tearaway unfolds in your hands, allowing you to reach into the game with your godlike powers and help your new messenger friend, iota or atoi, complete a very special delivery.
- Gravity Rush
Take part in an epic adventure with abilities that use the PlayStation Vita system’s unique control methods.
- Escape Plan
Help Lil and Laarg escape from a dangerous factory by tapping the rear touch pad, blowing into the microphone and much more to confuse enemies.
- TxK
Play through 100 levels of colourful and vibrant blasting action, complemented by a stunning music soundtrack.
As with other Mega Pack bundles, The PS Vita Adventure Mega Pack comes in two forms:
1) The PS Vita Adventure Mega Pack: This comes with an 8GB Memory card and a voucher with download codes for each of the five games. This is perfect for gamers who already own a PS Vita and who just wish to add some new titles to their game collection.
2) The PS Vita + PS Vita Adventure Mega Pack: This comes with everything listed above, but also contains a Wi-Fi enabled PS Vita console to play the new games on!
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| Tearaway is just one of five full games included in the Adventure Mega Pack |
Both packs are very good value for money. The solo Adventure Mega Pack is expected to cost around £39.99, which is about the average price of a singular full-priced PS Vita title, whilst the PS Vita + Adventure Mega Pack version is only £199.00, which is the average cost of a PS Vita console, so users are essentially getting five free games.
If you like adventure games but couldn't afford to purchase them from the PS Store, or you are new to the PS Vita and are looking for a good starter collection of games, then this is one deal that you simply cannot afford to miss out on.
Still not sure if a PS Vita Adventure Mega Pack Bundle is right for you? Check out some of the other 'Mega Pack' bundles in this series that might appeal to you:
PS Vita Action Games Mega Pack [PEGI Rating: for persons aged 18+]
PS Vita Sports and Racing Games Mega Pack [PEGI Rating: for persons aged 7 or older]
PS Vita Kids Games Mega Pack [PEGI Rating: for persons aged 7 or older]
PS Vita LEGO Games Mega Pack [PEGI Rating: for persons aged 7 or older]
PS Vita Disney Games Mega Pack [PEGI Rating: for persons aged 7 or older]
PS Vita Indie Games Mega Pack [PEGI Rating: for persons aged 7 or older]
Friday, 15 August 2014
Super Smash Bros Wins Most Wanted Consumer Award at Gamescom 2014!
It's official: Super Smash Bros for the Wii U and 3DS are the gaming community's most anticipated games of 2014. Both versions of the game have been awarded the prestigious 'Most Wanted Consumer Game' award at Gamescom 2014.
Voting opened on the 9th of August 2014 via the Gamescom Facebook page and the voting booths available live at the event itself, which kicked off on the 13th of August.
It's an impressive win for the games, especially as Gamescom is the biggest gaming expo event in Europe and attracts thousands of visitors every year. Super Smash Bros is set to debut on the 3DS in October, with its Wii U counterpart being released in December this year.
Super Smash Bros 3DS was also awarded the title of 'Best Mobile Game', whilst the Wii U version was nominated for 'Best Action Game' by the Gamescom Judging panel. A full list of Gamescom panel-voted awards along with the winners is available HERE.
The public and panel Gamescom awards have already proven that Super Smash Bros 3DS is a hit with fans ahead of its release, which will no doubt be reflected in the sales figures when the game finally hits the shelves. Well done, Nintendo!
Wednesday, 13 August 2014
Game Of The Week: The Swapper [PS Vita]
The Swapper is a 2D side-scrolling sci-fi platform game, which was originally developed for PC, Linux and Mac operating systems, but which has been recently adapted for the PS Vita and PS3 by Curve Studios.
The game essentially explores the issue of human cloning. Players take on the role of a person stranded on a damaged space station from which they are desperately trying to escape. Players must explore the station and find orbs that are used to activate certain doors, allowing them to progress further into the game.
Players will be given a handheld cloning device early in the game. This eponymous device is called 'The Swapper', which has two main functions: firstly, using the device will allow the player to create up to four simultaneous clones of the original playable character, and secondly, the device gives players the ability to swap control to any of these clones as long as they are within the original character's direct field of vision.
Clones will mirror the original character's movements exactly throughout the game unless they are blocked by the various coloured lights that can be found throughout the environment. Each coloured light has a different affect on the clones:
Blue Light - Prevents players from creating any new clones, but clones who were created before the blue light area can walk through the blue areas without any difficulty.
Red Light - This prevents clones from being able to jump, which can be especially tricky in certain sections of the game.
Purple Light - This light causes a combination of the red and blue light effects upon the clones. Thus, new clones cannot be created whilst in a purple area, and already created clones will be unable to jump whilst in the area of purple light as well. Successfully navigating the coloured lights and other environmental obstacles such as gravitational reversal is a player's primary concern within the game and it is not an easy task to achieve.
As well as the lights, there are a number of puzzles which will have to be solved. Each puzzle is difficult enough to make players think, but not so brain-taxing that the game feels boring or impossible to complete.
The game does allow players to go back and forth between already explored areas of the game. This is useful as it does allow players the chance to solve all of the game's puzzles in whichever order they choose to do so, which means that they can apply the knowledge gained in latter portions of the game to any of the earlier puzzles that they have not yet completed.
In conclusion, the game has a visually atmospheric graphic style and a simple but pseudo-philosophical narrative, which will keep most players adequately entertained. The only disappointing factor about the game is that it does seem a little too short, but on the other hand, the game never seems to lag or get boring either.
The game is available to download now from the PS Store. If you are looking for a nice new sci-fi game that will not leave you badly out of pocket, then this may just be the game for you. Overall Mini Gamers rating: 8/10.
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Friday, 8 August 2014
New Japanese Joystick Peripheral Unveiled For 3DS XL Consoles.
Nintendo's 3DS XL console has certainly been no stranger to peripheral enhancements, with the Circle Pad Pro launching just last year and the new Amiibo Peripheral expected to launch some time in 2015, but now Japanese gaming peripheral designers, Cyber Gadget, have announced their plans for a new joystick attachment for the console as well.
The joystick, which is known as the Cyber Arcade Stick, is designed to make it easier for 3DS XL users to play their favourite arcade-style games, without having to resort to some tricky D-pad controls. The joystick is expected to cost around 3,002 yen (approximately £17.24), and is set to launch throughout Japan on the 31st of October 2014.
Unfortunately, those of you who were hoping to get your hands on the Cyber Arcade Stick before the European release of the new Super Smash Bros game look set to be disappointed, as no Western release date has been announced at present. Watch this space!
Monday, 4 August 2014
Thai Ban On 'Tropico 5' Video Game Amid Fears To National Security...
A new city-building game called Tropico 5, which was due to be released in Thailand has now been banned by the country's Ministry Of Culture, because it is felt that the game may "impinge upon national security. " [sourced from: http://www.theguardian.com/world/2014/aug/04/thai-government-bans-military-rule-computer-game-tropico-5]
The game allows players to take on a Presidential role on a fictional tropical island, player can colonise new lands, draft political rules for their new colony, and, if they so wish, they can also choose to declare military rule and create their own dictatorship.
It is not yet clear why the fifth installment of this franchise has been banned when previous games in the series such as Tropico 3 and 4 were considered appropriate for public viewing, However, there are rumours that the game may hit just a little too close to home for some people's liking.
Thailand's military has been ruling the country since General Prayuth Chan-ocha staged a millitary coup in May 2014 – the country's eighteenth coup in eighty years – effectively overthrowing the democratically-elected government and taking control of the country as head of the National Council for Peace and Order (NCPO).
According to New Era, Thailand's marketing manager, Nonglak Sahavattanapong, censors at the Ministry Of Culture banned sales of Tropico 5 as they believed it would "impinge upon Thailand's national security, and deeming it a public threat to peace and order...We've had licences to distribute Tropico 3 and 4 before, but in the fifth instalment, the storyline has developed further and there might be some part of it that's not appropriate in the current situation."
[sourced from: http://www.theguardian.com/world/2014/aug/04/thai-government-bans-military-rule-computer-game-tropico-5]
Sunday, 20 July 2014
One To Watch: MouseCraft [PS Vita]
Here's a quick question: What do Schrödinger's Cat, Mice, and some tricky Tetris-style shapes all have in common? Well, they are all part of a new wacky puzzle game called MouseCraft, which has been developed by Polish indie studio, Crunching Koalas, for the PS3, PS4 and PS Vita.
The game is a kind of hybrid of two great gaming franchises - Tetris and Lemmings. Players must help the main character - a cat named Schrödinger - to fulfill his scientific experiments by guiding a trio of mice along a platform from A to B. This may sound simple, but it is a lot more complicated than it sounds.
Players must use a set of Tetris-style blocks, which can be picked up, rotated and arranged in a way that creates a safe pathway for the mice. The game only requires players to get one of their three rodent charges all the way to the goal for a new level to be unlocked. Along the way, the trio of mice have to collect several blue crystals and other items which Schrödinger sells to fund his experiments.
Any mouse who makes it to the end of the level without dying will receive a cheese-based reward, but there are a tricky selection of obstacles and hazards which must be overcome if the mice are to get their paws on the coveted cheese prize.
There are eighty different levels to complete, which are split across four different stages, but each of these stages contains many obstacles, including enemy rats, pools of water and/or acid, and various forms of electrocution to contend with.
Don't worry though, players can unlock several special blocks as they successfully complete each level. For example, Bomb blocks will explode in order to clear the pathway ahead of difficult or wrongly-placed blocks, Jelly blocks will cushion the mice's landing if they should fall and Crumbling blocks slowly disintegrate when placed, to allow the mice to get past an area more easily.
Some block shapes can also be rotated in such a way to create steps or stairs leading to higher platforms, which can help the mice to locate blue crystals that would otherwise be unreachable. Nevertheless, all blocks must be placed carefully if your rodents are going to cheat death. Mice can jump off a singular block without harm, but will fall to their death from a platform that is any higher than three blocks.
The different types of blocks and the way the shapes can be rotated to intersect each other is brilliant, and seriously adds to the replay value of the game, and there is even a fun and easy-to-use Level Editor mode, so that creative players can attempt to construct their own challenging levels once the game's core stages have all been completed.
Unfortunately though, the Level Editor mode has one slight flaw: There is no online sharing features in this game, which is a bit of a disappointment, as none of these player-created levels can be shared amongst fellow PS Vita users.
In conclusion, MouseCraft is a very fun game, which will provide an adequate number of gaming hours for most people. The colourful cartoon graphics and witty style help to make the game very entertaining.
Furthermore, the game is subject to Sony's Cross-Buy policy, which means that if you purchase the game in one format, it becomes automatically available for download on any other formats that the player might own as well. Thus a PS3 and PS Vita owner only needs to purchase the game once in order to play the game on both consoles, making MouseCraft very good value for money.
If you like zany gameplay, brain-bending puzzles and cute cartoon characters, then this is most definitely a worthwhile game for your collection. Overall Mini Gamers Rating: 8/10.
Wednesday, 16 July 2014
Club Nintendo Members Left Disappointed By Lack Of Limited-Edition Merchandise...
This year's rewards for members of Nintendo's loyalty program, Club Nintendo, have been announced today, and those who accumulated enough virtual coins during the past year can select from a handful of free downloadable games.
However, unlike in years past, there are no special limited-edition items being offered to members, and the rewards are nothing that can't be easily purchased by non-Club Nintendo members, which has left some members feeling extremely disappointed.
To reach the Gold or Platinum status, you needed to earn a certain number of coins between July 1, 2013 and June 30, 2014. Coins are earned by registering game and console purchases on Club Nintendo, as well as completing surveys.
In the past, Club Nintendo members have been offered special merchandise such as calendars, soundtracks, carrying cases, commemorative pins, and posters, and even a real-life duplicate of Mario's red hat in 2009.
The full list of this year's rewards for Club Nintendo members follows below.
Platinum Status rewards:
•Game & Wario (Wii U)•NES Remix (Wii U)
•EarthBound (Wii U)
•Dr. Luigi (Wii U)
•Donkey Kong Country Returns 3D (3DS)
•Fluidity: Spin Cycle (3DS)
•Dillon's Rolling Western (3DS)
•Mario and Donkey Kong: Minis on the Move (3DS)
Platinum and Gold Status rewards:
•Ice Climber (Wii U)•Kid Icarus (Wii U)
•Super Mario Bros. (Wii U)
•Zelda II: The Adventure of Link (Wii U)
•Donkey Kong 3 (3DS)
•Wario Land II (3DS)
•Metroid (3DS)
•Super Mario Land 2: 6 Golden Coins (3DS)
Tuesday, 8 July 2014
Ratchet & Clank Trilogy Review [PS Vita]
Those intrepid intergalactic explorers, Ratchet and Clank are back! The Ratchet &Clank Trilogy is set to bring three of Ratchet and Clank's first three space adventures to the PS Vita for the very first time!
This special collection features Ratchet & Clank, Ratchet & Clank 2: Locked & Loaded, and Ratchet & Clank: Up Your Arsenal. which were first developed for the PlayStation 2 between 2002-2004, all of which received very popular reviews at the time.
So how do the three games shape-up on the PS Vita?
Well, the games look beautifully remastered. The touchpad is now used for Ratchet's trademark Strafing move, which does take a little bit of getting used to, but the rest of the controls use the D-pad and buttons, and thus will be extremely familiar to fans of both the original PS2 and PS3 titles, as well as the PSP Ratchet & Clank titles.
The actual games remain unchanged from the originals, and still feature all the hilarious cutscenes, witty dialogue, dramatic battles and special in-game events that fans experienced with the home console versions, but this time fans of the series can take their games on the move if they wish.
Overall, this is an extremely good port of the games, unfortunately though, the cutscenes also remain unchanged from the original PS2 versions, so they look extremely blurry at times, but the interactive portions with each game do look stunning on the Vita's OLED screen.
If you are a fan of Ratchet & Clank but have never had the chance to play the PS2 games before, or if you simply want a way of taking your favourite Ratchet & Clank games out of the house for a while, then this is definitely a good collection to have. Overall Mini Gamers rating: 8/10.
Labels:
Clank,
D-pad,
Locked and Loaded,
PS Vita,
Ratchet,
Strafe,
Trilogy,
Up your Arsenal,
Wrench
Saturday, 5 July 2014
England Lose World Cup Yet Again... The PlayStation World Cup, that is!
England faced another crushing defeat last night at the 2014 World Cup. Not the actual World Cup, of course, but a virtual one. The FIFA Interactive World Cup (FIWC) saw Englishman, David Bytheway take on eighteen year old, August Rosenmeier, from Denmark.
The two finalists reportedly played a very good game, with Blytheway choosing to play as Germany and Rosenmeier playing as the host nation of Brazil, but utimately, Blytheway was unable to get ahead in the tense PlayStation battle, which finally saw Rosenmeier beat his English rival 3-1.
Now in its tenth year, this was the first time the FIWC Grand Final took place at the same time and in the same country as the FIFA World Cup. Unlike the real World Cup, however, the FIWC started with almost two million entrants who were gradually whittled down to just twenty competitors that were then invitedto Rio where they battled it out in several rounds of FIFA 14. Footballers such as Dwight Yorke and Ronaldo were also present to offer encouragement to the competitors.
This was the third Grand Final for August Rosenmeier, who, as well as winning the FIWC trophy, will receive $20,000 (approximately £10,500), and will even get to meet some of the real football teams taking part in this year's World Cup competition.
The 18 year-old expressed his utter delight at winning the Grand Final: "I can’t describe how it feels to be champion. Denmark isn’t here at the World Cup but we showed them we can play football on the virtual pitch. It was amazing to receive the trophy from Ronaldo.” [Sourced from: http://www.fifa.com/interactiveworldcup/news/newsid=2398364/]
The online tournament takes place on the PlayStation Network and can be accessed through the latest version of FIFA 14 on the PS3. For more information on the FIWC, go to: www.fifa.com/fiwc, www.twitter.com/fiwc, or www.facebook.com/fiwc
Labels:
August Rosenmeier,
FIWC,
PS3,
World Cup 2014
Tuesday, 1 July 2014
New TMNT 'Movie Tie-in' Game Announced [3DS]
Activision have today announced that they are developing a new Teenage Mutant Ninja Turtles (TMNT) game for the 3DS. The game, simply titled Teenage Mutant Ninja Turtles is set to tie into a new movie about the crime-fighting amphibians, which is reportedly due for release in cinemas in August 2014.
In the game, Shredder's Foot Clan Army have chosen to team up with mad genius, Baxter Stockman, whose own robotic mutants are terrorizing New York City, and only Leonardo, Raphael, Michelangelo, and Donatello can protect the innocent public from this devastating evil.
Players can choose to play as any of the four main characters. Each turtle has a unique fighting style and set of abilities, which means that the game has tons of replay value. Players can also swap between the characters. For example, Raphael uses brute strength, whereas Michelangelo has super speed instead,which can be handy when dealing with different aspects of the game. Unfortunately the game does not feature a co-op mode though, which is a bit of a shame.
The game has been developed by Magic Pockets, the developer behind the previous TMNT 3DS game, and this game promises to be just as fun and exciting as its predecessor. Players will start with low abilities, regardless of which character they choose to play first, but new abilities and power-ups will be acquired as players progress through each level in turn.
If you are a fan of the TMNT franchise, or if you want a new fast-paced, hack-and-slash type game to play, then this is likely to be the game you were looking for. Watch this space!
Monday, 30 June 2014
Another World: 20th Anniversary Edition Review [PS Vita]
If you are old enough to remember those now 'ancient' computer systems like the the Amiga and the Atari ST, then you may well be old enough to remember a quirky game called Another World. The game first launched in Japan in 1991, where it quickly became noted for its cinematic cutscenes and in-game style, which eventually helped to make it a popular title in other countries too.
The game was designed by French-born video game designer, Éric Chahi, and tells a story of Lester, a young scientist who, as a result of a failed experiment, finds himself transported to a mysterious and foreboding alien world. It is a dangerous and unknown environment full of deadly creatures, hard to cross chasms and unfriendly aliens, and the only way for Lester to make it through alive is if he fights for his survival.
Now, twenty-three years after the game was first released, Another World is set to make its debut on the PS Vita. So what can users really expect from this game? Well, the game has tried its best to stay as close to the original version as possible, both in its controls and in its visual style, so it is likely to be a game that will appeal to many traditional retro gaming enthusiasts. The game's original graphics have been rendered in High Definition, but pressing triangle will return them to their former graphic style.
Another World is a traditional Platformer and uses two buttons: X and Square, and the D-pad for movement. Holding down the X button allows Lester to sprint, shoot, charge a shield, unleash a power shot or kick, whereas a press of Square will allow you to jump.
However, this unusual and restrictive choice of controls felt quite difficult to master, which often made the game feel unresponsive and slow at times. The uneven use of the X button for many of the in-game actions felt very odd indeed, as the X button felt like the more natural choice for the 'jump' control instead.
The game also features some quite tricky puzzles that will need to be solved in order to progress to the next level. The game demands a high level of observation and accuracy, as failing to correctly shoot a dangerous item or locating a particular hidden switch in one area of the game could mean a very quick 'Game Over' scenario in subsequent levels.
Having trouble viewing this trailer? CLICK HERE
Depending on what kind of a gamer you are, you are likely to find the process of watching Lester die and having to reload your last saved checkpoint, either immensely challenging and engaging, or very tedious and difficult. We here at Mini Gamers HQ found it to be a bit of a mixture at different times in the game.
Nevertheless, for those of you who are not put off by seeing the 'Game Over' screen flash up several times in a row (and believe us, it will happen over and over again), or those of you who do enjoy a unique and challenging gameplay format, then this game is definitely worth a look, as the story is very interesting and entertaining despite its distinct lack of dialogue, which is quite hard to achieve.
This is a game where the adage: "practice makes perfect" constantly springs to mind, because reloading checkpoints is a good way of learning where you went wrong, and eventually you will be able to complete all the levels with a relative amount of ease, assuming that you haven't given up playing the game entirely by that point, of course!
In conclusion, Another World: 20th Anniversary Edition is not a game that will appeal to everyone. Its retro button controls and difficult puzzles may prove a bit frustrating to some gamers. Nevertheless, the game does have a good plot and will definitely appeal to fans of the original game or to retro gamers in general. Overall Mini Gamers rating: 5/10.
Wednesday, 18 June 2014
Love Is In The Air...Or Is It? How to make Miis Into Sweethearts Or Get Married In Tomodachi Life.
Mini Gamers has noticed that a few of you have been inquiring about how to get your Miis to fall in love and become sweethearts in Tomodachi Life. Well, as in real life, the game contains an element of chance, so there is no sure-fire way to be certain that the two Miis you wish to match up will actually fall for each other, as it all depends on their compatibility and personality traits, but there are certain elements that will make it easier for your chosen Miis to get together:
- Friends first, Sweethearts later:
Having your two chosen Miis become friends and start hanging around together a lot, eventually leading to them becoming 'best friends,' will no doubt increase the relationship scores of your two chosen Miis, and may make one of them think about asking the other one out.
When the relationship reaches a certain level, one of your chosen Miis will say something like: "I think [Mii name] likes me. What do you think?" You can then encourage your Mii to pursue the desired relationship.
- Compatibility Rating:
It might be worth checking your Miis compatibility rating before deciding to let them become a couple. The compatibility rating is based on things such as your Miis likes and dislikes and their individual personalities.
Nevertheless, the compatibility rating is merely a guide, and it is possible to have Miis with low compatibility form relationships with each other over time, just as it is equally possible to have Miis with a high compatibility rating suddenly wish to break-up after being in a relationship for only a short time. It is part of the quirky nature that is Tomodachi Life, and there does not seem to be a specific rhyme or reason to it.
- Mii Matchmakers:
Other Miis on the island may also have a suggestion about who would make a good couple and may prompt you by saying something like: "I think [Person A] and [Person B] should get together, what should I do?"
You should encourage the matchmaking Mii to get their suggested couple on some dates and see what happens. If the two Miis have compatible personalities, then cupid's arrow just might hit its intended target once they have both agreed to a date.
- It's All Hearts And Orange Balloons:
A good way of telling whether a potential romance is about to blossom is to watch the various thought balloons that surround your Tomodachi Islanders. Hearts often mean that romance is close at hand, while orange thought balloons with the face of another Mii in it can mean that the Mii who thought it has romantic feelings for the person whose face is being displayed.
Failure To Prepare Is To Prepare To Fail etc.:
Once your Mii has decided to ask another Mii out, you can choose to help them by selecting the manner in which the Mii asks out his/her chosen date (e.g. sing a song, give a present, etc), as well as the setting where the Miis should meet, and what clothing the Mii should wear in order to make a good impression on their intended sweetheart.
Again, there is no way of knowing whether the combination of all these elements will actually result in a successful romantic coupling, as this will all depend on whether the object of your Mii's affections has a compatible personality, and his or her individual likes or dislikes and general mood.
If the object of your Mii's affections also happens to have a high compatibility with another potential suitor on the island, then that rival Mii may well show up on your Mii's date and also declare their affections for your Mii's intended sweetheart.
It will then be up to the Mii who is the object of those desires to make a choice between his or her available suitors, so even after planning the perfect date, your Mii may still find themselves being spurned by the one they love. Thus, (Tomodachi) life can sure seem unfair at times, can't it?
Proposing Marriage:
Once your chosen Miis have become sweethearts, they may wish to marry. Oddly, the process of getting your Mii to propose to his or her sweetheart depends on a quirky little mini-game in which a series of Tomodachi Mii faces will appear to flash through your Mii's mind. Only one of these Miis will be your Mii's intended fiance(e).
The object of the mini-game is to tap on the heart symbol every time your Mii's sweetheart is displayed, but you will have to be quick, as it will only be on screen for about one second before another face appears.
If you correctly select your Mii's sweetheart three times in quick succession, then the proposal will be accepted and your Miis will be free to enjoy married bliss and unlock new portions of the game that can only be accessed by married characters.
Don't worry if you fail the mini-game, there will always be another chance for your Mii to propose again, but it may not happen straightaway, so you will have to be patient.
In conclusion, the nature of Tomodachi Life means that the game is subject to a lot of random (and sometimes unwanted) gameplay. The player's role is much more voyeuristic than in other games of this type and thus although the player can guide their Miis in certain directions during the game, they ultimately are unable to force their Miis to do things that the Miis themselves do not want to do.
Thus in the case of romance within Tomodachi Life, it is a lot of luck, some compatibility and some player-led decisions that will make the chosen Miis fall in love, but hopefully the above steps will help you to know where to start when it comes to leading your chosen Mii down the rocky path to romance and all the chaos and drama that unfolds along with it. Good luck!
Labels:
2014,
babies,
How to make sweethearts,
marriage,
Miis,
Proposal mini game,
romance,
Tomodachi life,
voyeuristic
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