Showing posts with label Nintendo. Show all posts
Showing posts with label Nintendo. Show all posts

Tuesday, 7 June 2011

E3 2011: Nintendo Unveils Portable Wii U controller...

'Innovation' was certainly the watchword for Nintendo at this year's E3 conference. As well as giving us the lowdown on several new 3DS titles, including Mario Kart 3D, Kid Icarus: Uprising, Cave Story 3D, Tekken 3D, amongst others, Nintendo proudly unveiled their plans for a brand new home console, known as the Wii U. (previously called the 'Wii 2').


It might seem odd to be talking about a home console on a blogsite which is usually so devoted to handheld gaming, but the Wii U comes with an extra little twist - The Wii U controller is actually a portable gaming tablet, which allows gamers to play their Wii U games without the need for a TV screen!





The controller features a 6.2 inch touchscreen, dual circle pads, control pad, D-pad, left and right shoulder buttons and a stylus. It also features a gyroscopic sensor, microphone and drawing pad functionality, which are all found on the standard portable Nintendo handhelds such as the DS lite or 3DS.



 The Wii U controller also allows you to play a special library of games specifically included on the controller itself, meaning that people can continue to game whilst in bedor when watching a TV programme, or anywhere else in the home you can think of. In fact, the only thing that marks the Wii U controller out from another portable gaming device is that it cannot be used outside the home.
However, the CEO and President of Nintendo America, Reggie Fils-Aime, was quick to explain that the Wii U should not be thought of as another portable console like the Nintendo DS or 3DS. Instead, the controller will work in conjunction with the Wii U console and will wirelessly interact with the main console (shown above).


The controller can also be used to enhance standard Wii U gameplay by acting as a magnifying glass. Can't see the enemy when trying to shoot if playing on your TV screen? No problem. Hold the Wii U controller over the TV screen and you'll get a close-up image of your opponent(s) on your controller instead.



Tilt or move the Wii U controller, and you will get a birdseye view of your in-game environments, meaning that you can see your targets, areas or goals (such as the Green in a game of  golf) or other players much more easily than before.

The Wii U controller will also allow you to share Internet information and make video calls to friends and family, providing what Nintendo called: " A tailor-made gaming experience"


It seems as though Nintendo have taken the most popular elements of the Wii and the best elements of the Nintendo 3DS and mixed them together to create something which, according to Fils-Aime is a "Unique, Unifying Utopia," which helps to create "deeper gameplay action".



The similarity between the new Wii U and the Nintendo 3DS consoles were also mentioned during the conference, with the two Wii U game titles - Super Smash Bros Brawl and Lego City Stories simultaneously being announced for the 3DS system as well.


Furthermore, there was talk of a game which would use inter-compatibility between the 3DS and the Wii U sometime in the future, but Nintendo refused to go into details about this at this point, preferring  to emphasise how both consoles were set to revolutionise the current gaming market instead.


The Wii U controller creates an interesting gaming hybrid and brings the gap between home console gaming and handheld gaming closer than ever before.

There are very few details about software for the new console at the moment, which is set to debut some time in 2012. Watch this Space!

Tuesday, 10 May 2011

Nintendo 3DS: Flying High With Pilotwings Resort


Pilotwings Resort is a three-dimensional flying simulation game for the Nintendo 3DS. Players have a choice of three vehicles - Hang Glider, Sea Plane and Rocket Belt and several different missions to take part in.



Players can start of as Novices and can take part in basic flying missions such as flying through a set of rings, taking part in DogFights or landing in the centre of a specific Landing Pad.  Points are given for speed, accuracy of flying or landing and fuel efficiency. Players must amass a certain amount of points in order to pass that level.


The best thing about Pilotwings Resort is the ability to use your own Miis from the Mii maker. You can also use Miis that have been gained via QR Codes as well. The cartoon-style graphics of the game will be instantly recognisable to anyone who has played Wii Sports Resort on the Nintendo Wii.




The missions get gradually more difficult as players progress through the game. There are five mission classes, which range from Novice to Platinum.  Players can also choose to fly in Free Mode instead, which is a good way to get used to the controls of each aircraft in turn.


 This game is fantastic. The 3D graphics really enhance the flying experience. There are a few easy tutorial in the Novice level to help players get familiar with the in-game controls more quickly. If you have ever dreamt of soaring amongst the clouds, or if you just want a friendly, simple little game to enjoy in your freetime, then this is the perfect game for you. Overall rating: 10/10.

Thursday, 7 April 2011

Nintendo 3DS: 'Record Returns' Denied By Retailers

Recent claims made by the Sun newspaper that 'thousands' of gamers had returned their 3DS consoles back to the shops after they had experienced several side-effects, have been refuted by retailers.

The article stated that there had been 'record returns' of the new 3DS console after gamers experienced dizziness and nausea after playing the console with the 3D effects enabled. Nevertheless, several video game retailers including GAME and HMV have said that the newspaper's claims are untrue.



GAME has admitted that a few people have requested a refund for the console after experiencing some minor ill-effects, but that these returns figures do not add up to thousands of returns. A spokesperson for GAME said: "We've had less than five people complain that they feel sick and want to return [the 3DS]." [Source:http://www.eurogamer.net/articles/2011-04-05-nintendo-discredits-3ds-headaches-story]


Meanwhile, HMV has denied any 3DS returns. A representative of HMV said: " we are not aware of any manufacturing fault with the 3DS console - which we have seen huge demand for, and that we have not issued any refunds for it." [ibid.]   

Nintendo have also been quick to defend the 3D technology used in the new console, saying: "The number of calls and emails with queries on Nintendo 3DS is in fact well below the rate experienced during past hardware launches and having spoken with our retail partners there are only a handful of people who have actually gone into stores to request a refund." [http://www.gamesindustry.biz/articles/2011-04-05-retailers-deny-3ds-scare-story]

 The 3DS has proven to be extremely popular with the European gaming community. The console sold 113,000 units in its first two days on sale in the UK, and 303,000 units across Europe combined. Nevertheless, this latest media backlash - whether true or otherwise - is now likely to dent public confidence in the Nintendo handheld.

For those gamers who have experienced side-effects from using the 3DS, however, Nintendo have offered various pieces of health and safety literature that accompany the 3DS console, and which can be summerised in the following way:

  • Children aged seven or under should not use the 3D effects on the new console as it could damage their developing eyesight. Parents and guardians should use the 3D Depth Slider to turn off the 3D effect before giving it to a child aged seven or under.
Play the 3DS in a well-lit environment and avoid playing if you feel tired. Take a fifteen minute break after approximately half an hour of playing the 3DS (with 3D enabled). 
  • Consult your GP before playing the 3DS if you are prone to epilepsy or seisures when playing video games, or are affected by flashing images.

  • Use the 3D depth slider on the side of the console to control how much of the 3D effect is displayed. If the 3D effects make you uncomfortable, slide the depth slider to the lowest possible 3D setting.

HAVE YOUR SAY...

Have you experienced any ill-effects whilst using the 3DS with the 3D effect enabled?

 Has The Sun newspaper article put you off of owning a Nintendo 3DS?

Have you tried to return a Nintendo 3DS console to the shop where you bought it? What was your experience?

If you have any comment to make on this subject, please let us know. We'd be delighted to hear your thoughts.

Tuesday, 5 April 2011

Nintendogs +Cats (3DS): How To Unlock New Breeds And Other Questions Explained...

It has become apparent over the last few days that many of you are still searching for answers about the new Nintendogs + Cats 3DS game. Mini Gamers takes a look at some of the more common questions about the game and attempts to provide you with the answers.



Q1. How do I unlock new breeds of dog?

 If your dog takes part in competitions with opponents whose breeds have not yet become unlocked, and if your dog wins First Place in the competition, then there is a good chance that the opponents' breeds will become unlocked the next time you visit the kennels.

Rather annoyingly, this game does not tell you when a new breed becomes available, so it is worth checking the kennels regularly to see if a new breed has become unlocked. Please note, however, that if new breeds have recently become unlocked, it may be some time before the method above will unlock any more breeds.



Q2. How can I make money in Nintendogs + Cats?

There are different ways to make money in Nintendogs + Cats. For example, you can sell any unwanted items back to the Second-Hand Store. This can also include items found when you are walking your dog.

 Enter your dog in the Daily Competions. The more skilled your dog gets at each competition, the higher they will progress and the more money you will earn.  You can enter each competition twice a day and can make several hundred pounds in this way.

If you have more than one dog, each dog can enter a competition twice a day, which means that you will make even more money over time.

If your dog wins the Nintendogs' Cup for the first time, they will get a Gold Crown along with their £500 prize money. This Crown is worth £1,500 when sold to the second-hand store.

However, please note that it is only possible to win the Gold Crown once for each of your dogs in each of the three competitions on offer. Once these crowns have been sold there is no way to earn them back again.

The other option for making money is to find Piggy Banks on your walks. If your dog is lucky enough to find a Piggy Bank, wait until you get home and then drop the piggy bank on the floor to break it open. You will unlock a random amount of money inside.



Q3. Can cats go for walks or take part in competitions too?

Unfortunately, the answer to this is no. Cats behave very much like their real counterparts in this game and pretty much do their own thing. We hate to say it, but cats do seem very much like the - well - underdogs in this game really.

It would have been nice if there had been a Cat Show competition in the game, but this has not been included. You might find that your cat randomly brings you a present every now and again, but that is about it.


Q4. I own the original Nintendogs game as well, is there a way to transfer or import my old dogs into the new Nintendogs + Cats game?

Again, the answer to this is no. Unfortunately, the two games are incompatible with each other and there is no way to import your old dog into the new game.


Q5. How many cats and dogs can I actually own in Nintendogs + Cats?

Although there are twenty-seven breeds of dogs and three breeds of cat in Nintendogs + Cats, you can only own a maximum of six pets in total. This includes three pets at home and a further three pets in the Hotel.

This is a stark contrast to the original Nintendogs game, which allowed players to keep up to eleven pets in one go, three at home and eight in the Dog Hotel.

Mini Gamers was very disapointed to learn that the number of pets had been reduced as this has a serious negative impact on the overall replay value of the game.


Q6. What is the 'Surprise Me' function about in Nintendogs + Cats?

The 'Surprise Me' option mixes together different colours and fur patterns to create several varients on the traditional fur patterns that are available within each of the main breeds of dogs and cats available in the game.  If you don't know what colour of dog you would prefer, select this option. You might be pleasantly surprised by what you find!



Q7. Can Puppies and Kittens grow up or have their own puppies and kittens?

No, your puppies and kittens are designed to stay cute and adorable forever. If, however, you do want a game in which your dogs or cats can grow, you might want to check out the PETZ range of games on the Nintendo DS, but this is not available for the 3DS. Sorry.



Q8. Where can I find the 'Secret Path'?

The secret path does not always seem to appear in the same place within the game, although it almost always leads your dog to the Mountain trail. You must look for a signpost with a woman walking her dog on it. Select 'yes' when prompted and you will soon find yourself on the secret path, which means a lot more presents and items to sell.



Q9. Why are there Traffic Cones on my walks?

The Traffic Cones are actually a hidden mini-game. Guide your dog successfully through each of the coloured cones on your walk and you could find yourself rewarded with an extra present at the end of your walk. It takes practise though!


That marks the end of our Mini Gamers Nintendogs + Cats FAQ. We hope that you found it useful. If you would like to read more about this game, please take a look at our full hands-on review of the game.

Saturday, 26 March 2011

Nintendo 3DS: Nintendogs + Cats Full Hands-On Review...


Last month Mini Gamers wrote an article about the fact that the new Nintendogs + Cats 3DS game would only feature three breeds of cats and twenty-seven breeds of dog, which was very disappointing news as we had expected a lot more kittens than that. Thus, we were understandably nervous about how good the actual game would be. Nevertheless, we were pleasantly surprised by what we found.

Nintendogs + Cats comes in three different versions: Golden Retriever, Toy Poodle and French Bulldog. Each version of the game differs in the nine breeds of dog that are immediately available to own, but all twenty-seven breeds of dog are eventually unlocked and are the same regardless of which version you have.

For owners of the original Nintendogs title, there will be a lot of familiar elements to the new game, but there are also quite a few surprises too.


As with the first game, players start at the kennels, where they can choose their puppy from one of the nine starter breeds. Here is where the first differences between this game and the original become very noticeable.

In the first game, puppies from one type of breed (eg. Golden Retriever) all looked exactly alike, but in this game, there are inter-breed fur colour options, and this means that each dog looks unique in its fur colour and texture, which adds to the overall realism of the game.

Only puppies are available when you first visit the kennels, but kittens will become available on your next visit to the kennels. Players are given a budget of £2000 at the start of the game to buy their first pet.

 Kittens cost between £880-£1400 to buy, and puppies cost around £1200-£1600,which means that it will take quite a long time to gather all the necessary funds in order to purchase a cat or another dog.




As with the original game, there are a few different ways of making more money, but they won't necessarily earn you an abundance of wealth. The first way of earning money is to sell unwanted puppy and kitten supplies and accessories back to the second-hand shop. You can also sell items that your puppy finds on his or her walks.

The second way of earning money in the game is to enter your puppy into some daily competitions. There are three competitions:
  • Disc Competition -  players may remember this competition from the original Nintendogs game.
  • Lure Coursing - players encourage their puppy to chase a Lure along a racetrack until the finish line. This replaces the Agility Course competition from the original game.
  • Obedience Competition - also an original Nintendogs competition, which now uses the 3DS Augmented reality card.
Puppies start off in the Junior Cup in all competitions and must try and beat their canine opponents in order to gain entry into the coveted Nintendogs Cup. The first-place prize money ranges from £100 in the first cup to £500 in the final cup. Each of the competitions can be entered twice a day.



There are also two ways to walk your dog in Nintendogs + Cats. Firstly, players can simply choose to take their dog for a walk in the traditional way. There are a few changes to this mode however. In this game, players no longer select the route for their puppy before they go on the walk.

Instead, a  location is chosen by selecting a signpost in the street which leads to one of the three new locations - the Mountain TrailSeaside or Town. Each of these locations has its own visitor hotspots, which players can choose to take their pet to.

For example, the Town includes the Café, where they can meet their first cat, and the Gym, where dogs can practise for the Lure Coursing competition, whereas the Seaside has a Beach to practise for the Disc Competition, and the Mountain Trail has a green Park for playing fetch with a wooden stick or a ball.



Also, the graphics on the walks have changed. Now you can expect to see birds pecking the ground and butterflies resting in the flowerbeds or flying around. Furthermore,  you will also see other people walking down the street or standing around chatting and you will also get the chance to meet other dogs and their Mii-style owners! The 3D graphics help to make the whole journey really interesting and realistic.

Another way to walk the dog is by using the in-built Pedometer function. This means that you can put the console into Sleep Mode by shutting down the lid and walking around with the console - ideal if you are out and about for a day. When you re-open the console you will be rewarded with a present from your dog.

Most of the presents are actually treats for your puppy or kitten, which can either be used or sold back to the second-hand store. However, the Pedometer Mode has the added function of helping players to unlock their ten daily Bonus Coins for you to use in the Mii Plaza, and there is even the possibility that they will have unlocked a new breed of dog via the StreetPass function as well.



Unlocking new puppies and accessories is available through extended gameplay (as in the original Nintendogs) or from using the game in Sleep Mode and meeting other players with different starter breeds to you via StreetPass. This adds an interesting element to the game and can speed up the time that it takes to unlock all twenty-seven breeds of dog, especially if you happen to have a large circle of friends who all like Nintendogs + Cats!

For example, if you meet someone who has a Labrador puppy (Toy Poodle and Friends version) on their console, and you happen to pass by them whilst you are both using the Pedometer Function on your respective games, there is a good chance that you will have unlocked the Labrador Retriever breed the next time you start playing again.


In conclusion, Nintendogs + Cats definitely has the cute factor and is certain to appeal to animal lovers of any age. The fur and eye colour customisations for both kittens and puppies really does help to create a unique identity for your chosen pet.

It is disapointing that there were not more actual breeds of cats in the game, but fur patterns include solid colours such as completely black, white, grey or ginger kittens, amongst others, and also include calico fur patterns, Tabby patterns and bi-colour patterns, which actually means that a lot of different and distinctive kittens can be created from the three breeds on offer.

The 3D graphics add amazing depth to all of  the in-game environments and are especially visable during the various dog competitions. However, we found that the effect can be quite subtle at first, so it was best to turn the Depth Slider up to just above the halfway point to get the full 3D effects, but this is a matter of personal taste and may not suit everyone.

Mini Gamers loves the new features and environments and thinks that Nintendo has done a brilliant job in bringing one of their most popular pet simulation games onto the 3DS. If you have ever thought about owning a pet but did not want to deal with messes or expensive vet bills, then this is definitely the game for you. Overall rating: 9/10.

Friday, 25 March 2011

Nintendo 3DS Review: Why This Could Really Be The Best Handheld Console Ever...

"The 3DS is so awesome, it just blows your mind..." 
[Mini Gamers Blog Reader]

First Impressions:

From the minute that we removed the new 3DS console from its box here at Mini Gamers HQ, it was clear that we were holding something pretty special. Its bright metallic finish means that the Nintendo 3DS console is sleeker than any of the previous Nintendo handhelds, which just adds to its immediate sense of excellence.

Nevertheless, it is only when the console is switched on for the first time that you get to see how brilliant it truly is. The old adage of "It has to be seen to be believed" definitely applies to the 3DS. From the moment we calibrated the 3D sensors, we couldn't believe our eyes - the upper screen just seemed to burst into life.

Each of the menus included in the console contained some amazing floating icons, which served as our first introduction to the three-dimensional world of the 3DS. We were really impressed with what we saw, and we had not even tried any software yet!





The Mii Maker Studio and Mii Plaza:

One of the first things Mini Gamers did after inputting the basic settings, was to create our very own Mii characters. We opted to use the 3D camera to help us construct a reasonable likeness and then added a few minor tweaks. The 3D camera function definitely proved easier than creating a Mii from scratch like in the old days of the Wii and Nintendo DSi. It only took moments to create a good (and very lifelike) Mii.



Once our Mii characters were created, we decided to examine the Mii Plaza. This was similar to the Nintendo Wii's Mii Plaza, but with some noticeable differences - in the 3DS version, we were offered the chance to use the new StreetPass function to scan for other players Miis, and we were also allowed to try out a Mii Plaza Mini Game, in which we hunted for puzzle pieces that would eventually create a 3D picture.

The idea is that the more players we connect with while out-and-about with the 3DS, the more Miis we can collect, and the more puzzle pieces we will find. The mini games help to  give the 3DS Mii Plaza an extra sense of enjoyment which sadly seemed to be lacking in the original Wii version, and besides, the games are really great fun to try.



Face Raiders:

Face Raiders was next on our list of 3DS preloaded software to investigate. This preloaded mini game had some intial problems: It took a long time before the 3DS camera was able to accurately detect a face in Face Raiders (mostly to do with low lighting conditions at the time,) which was a little bit frustrating.

Nevertheless, once we had snapped an acceptable picture, our chosen face was placed in a 3D vikings helmet and went darting around on the screen, this was so funny that we forgot our earlier frustrations and really started to enjoy the game.

For those of you who haven't experienced this zany bit of software for yourselves yet, Face Raiders turns your chosen face into a fast-paced intergalactic enemy. You must move the 3DS around and shoot at the spinning and darting heads in order to gain points. There is even a chance to face-off against 'Boss' heads in order to progress to the next level.

The 3D heads have a variety of attacks to use against players, including throwing heavy items, firing laser blasts and even trying to kiss you to death! Players can follow the cartoon indicator to locate the direction of new heads on screen, but they tend to disappear and re-appear very quickly, so players have to be fast in order to defeat them all.

The on-screen health meter goes down further with each successful attack. If it reaches the end before all enemies are defeated, then the player loses the game and must replay the level from scratch. If you are successful however, your chosen head gets placed in the 'rescued faces' section and can be re-selected at any time.

Face Raiders can only be described a totally crazy game, but it is a lot of fun if you have a few minutes to spare and it is also a good test of the 3D graphic capabilities of the new console.



 AR Cards:

The AR Cards, and the six mini games included on them, posed a similar difficulty to the Face Raiders game in that it took a while to position the card in the correct place and with the correct lighting conditions in order for the card to be detected by the 3DS.

As some of the games involved moving the 3DS around, the console's ability to detect the AR card was sometimes lost during the mini games as well, which proved to be quite annoying overall and interrupted gameplay. Nevertheless, once we had located an area with an adequately flat surface and good lighting, we were able to play the first mini game, which was target shooting on a Desert island.

The AR graphics were breathtaking. It was amazing to watch this compact little box unfold to reveal a 3D tropical island complete with four shooting targets to aim for. The actual game proved quite difficult to master at first as it was difficult to spot all the target boards, but after a few practise goes, it did begin to get easier to lock on and shoot each target in turn.

Each of the AR games has to be completed with a successful score in order for another game to be unlocked. The AR character cards (such as Mario, Link, Kirby etc) are used to create 3D model characters that players can interact with in some of the games.

If you have a 3DS console, but have been too busy playing one of the 3DS launch title games to really bother with the AR cards for the time being, then you really are in for a treat. The Augmented Reality Games software was one of our favourite features of the 3DS console overall.



Launch Game Software:

After testing the pre-installed software, Mini Gamers thought it was finally time to examine some of the 3DS launch title software. We chose The Sims 3 (3D) and Lego Star Wars III: The Clone Wars. We won't go into too much details about the games themselves at this point, as we don't want to spoil the surprise for other gamers, nevertheless, it is true that the graphics on both games was absolutely stunning.

Furthermore, both games seemed to utilise the 3DS features and effects in slightly different ways to create two very interesting games. The Sims 3 (3D) had vastly improved graphics from the original DS version. Sims now look much more lifelike and there is a real sense of depth and space when moving between rooms in your chosen house. Furthermore, objects appear more solid than in previous handheld versions.

The internal 3D camera can also be used to 'morph' a 3D image of their own face onto the Sims 3 avatar, supposedly making it easier to create lookalike Sims than ever before. We tried to do this. However, the result was not entirely accurate and we still had to do quite a few facial tweaks to get a reasonable lookalike. Nevertheless, it was all part of the fun and we were delighted with the final results.



Lego Star Wars III on the 3DS was equally impressive. The landscape really had depth. The desert rocks looked so real in the opening scenes that we felt we could reach into the console and touch them! Even the traditional scrolling text, which we have seen in the Star Wars Films and other Lego Star Wars games looks fantastic in 3D.

The overall game appears to be sharper and brighter than in the other titles in the series. Characters seem to be much more detailed and the cutscenes are almost movie-quality to watch. The 3D enviroments make it even easier to become immersed in the action than ever before.

Obviously, the 3DS launch games will all respond differently to the 3D effects, but if these games are anything to go by, then gamers are truly in for a treat over the coming months.



The 3D Depth Slider:

A lot has been written about the 3D Depth Slider recently. As Mini Gamers discovered earlier this month, some games respond differently when the 3D effects are set to maximum, which can lead to distorted images and poor gameplay. In our hands-on with the 3DS we found that most of the software features worked best with the depth-slider set to the halfway point.

Most of the pre-installed software graphics were unclear when the slider was on full, and some of the game images also started to 'ghost' - an unwanted effect which is known to cause headaches and dizziness if viewed for too long without correction. 



Battery Life and Charging:

According to the 3DS instruction manual, the 3DS takes about 3 and a half hours to charge, but in our experience it only took around two hours to complete its first full charge.

The battery has a lifespan of 3-5 hours with all the settings on maximum, but this can be increased by setting the screen brightness to minimum and lowering the 3D Depth Slider. Setting the Power Save settings to ON can also help to increase the battery life.

The 3DS Charging Cradle (pictured above) is very handy when trying to charge the console. it also makes it easier to continue gaming whilst charging and is a good way to save battery power when the console is in Sleep Mode.






Conclusion:

It is very difficult to describe the amazing 3D effects of the Nintendo 3DS console to anyone who has not experienced it for themselves, but we were truly impressed with what we have seen of the console so far.

The pre-installed software is enough to keep most people entertained for a few hours at least, and when you consider the wide range of launch titles on offer in the shops at the moment, it is certain that the 3DS is going to remain popular for a long time to come.

Having seen the console in action, Mini Gamers is in no doubt that the 3DS is currently the best handheld console to date, and could quite possibly be the best handheld console ever produced ever... If you are a handheld gamer then the 3DS is a must-buy. You won't believe your eyes! Overall rating: 10/10.