Showing posts with label E3. Show all posts
Showing posts with label E3. Show all posts

Monday, 23 May 2011

Nintendo 3DS News: 3DS eShop and Internet Browser launches June 7th 2011 in Europe?

Nintendo have finally provided a date for the 3DS system update which will contain the much-anticipated 3DS Internet Browser and eShop functions.

The Browser and eShop were supposed to launch at the end of May this year in all regions via a special systems update, but this was subsequently delayed due to the Japanese Tsunami Crisis and the economic downfall that followed.



Now a notice on the Official 3DS website suggests that the systems update will be available in North America from the evening of the 6th of June 2011, one day before Nintendo is due to reveal its 2012 line-up at E3

The release date for the Internet Browser and eShop outside of North America, including Europe is expected to be the 7th of June 2011, although this has yet to be confirmed by Nintendo itself.


We are very excited about the new Nintendo 3DS eShop and the Internet Browser, as both of these two software additions will  greatly increase the functionality of an already superb console even more. Be sure to check in with the Mini Gamers blogsite for more news on this topic as it develops.

Wednesday, 19 January 2011

3DS UK Release Date Now Official!!!

"This isn't the launch of a new gaming device - This is the launch of a new Entertaiment era..." [Sotoru Shibata]


The UK release date for Nintendo's 3DS console has been officially set for the 25th March 2011.

 Speaking at the 3DS preview event in Amsterdam this afternoon, Nintendo's Managing Director of Marketing and PR, Laurent Fischer, spoke about the 3DS console which will be released in two colours - Aqua Blue or Cosmos Black (nothing was shown or mentioned about the Red 3DS console originally shown at E3 2010).

Fischer went on to describe the 3DS' new wireless communication features SpotPass and StreetPass.

SpotPass will allow users to download fresh content for their console such as news from Eurosport, TV items from SKY 3D and even short films like Aardman Productions' Shaun the Sheep, which will all be presented in stunning autostereoscopic 3D without the need for 3D glasses.

Meanwhile, Streetpass will download game data, statistics and content from other 3DS users even if the console is in Sleep Mode. This feature has already been Incorporated into games like Super Street Fighter IV.

Capcom's producer of the Street Fighter series, Yoshinori Ono discussed how StreetPass will allow users to engage in battles with other 3DS users everywhere. He said: "Street Fighter battles have always been head-to-head but now battles can take place anytime, anywhere, with anyone, immediately..." 

Ono said that Super Street Fighter IV will have a line-up of 35 fighters (including classic characters,) and it will also feature a Channel Live mode, which will allow 3DS users to watch battles between other 3DS users.


Other developers that were featured at the Amsterdam event included Ubisoft, who said that they would have up to eight launch titles for the 3DS including Assassin’s Creed: Lost Legacy, Rayman 3DGhost Recon: Shadow Cell, Splinter Cell: Chaos Theory, Battle of Giants and Driver Renagade.


Konami announced that they have developed Pro Evolution Soccer 2011 for the 3DS. PES' Producer Naoya Hatsumi spoke about how the 3D capabilities of the 3DS has allowed them to improve realism and express depth. Hatsumi said that a new camera angle called Player's View means that the camera is centred just behind the player and helps to immerse gamers in all the footballing action.



Team Ninja announced that they would be releasing a version of their popular Dead or Alive series for the 3DS. The Head of Productions, Yosuke Hayoshi said that:  "Dead or Alive: Dimensions [3DS] will be a kind of 'Best Of ' collection of highlights from the previous four Dead or Alive games" but he went on to say that it would feature some new content as well. He said that the new game would be: "A whole new dimension in 3D fighting games..."




Nintendo Europe's CEO and President, Satoru Shibata, spoke about the long-awaited PilotWings Resort and Nintendogs + Cats as well as the range of Pre-loaded Software that would be included in the console.



 The software will feature a Daily Activity Log which turns the 3DS into a useful pedometer, whilst the new 3D Motion Camera and Mii Studio will allow players to take a 3D photos of themselves and convert it into a recognisable Mii avatar for use in some games.



A new StreetPass game called Face Raiders will also be included in the console free of charge. The game will post pictures of players' Miis into a shooting gallery! The 3DS will also feature Augmented Reality software, which has recently been used in the PSP game, EyePet.

Furthermore, the 3DS will come with its own Internet Browser and E-shop which will allow players to access and download new Nintendo software more easily.

Shibata also gave details of the kinds of existing DS games that we could expect to see being developed for the 3DS over the coming months, including Animal Crossing, The Sims 3, Steel Diver, Paper Mario and many more...


Shibata claimed that there would be a "Launch window between 25th March and 30th of June 2011 where more than 25 games would become available to 3DS users..."

The preview event helped to answer several burning questions that fans had about the new 3DS and its capabilities. However, the end of March still seems a long way off. Nevertheless, the various games and features that have been developed so far have definitely piqued Mini Gamers interest.

Keep checking back with the Mini Gamers blogsite over the next few months for all the latest news concerning this revolutionary new console.

Saturday, 20 November 2010

Game Of The Week: EyePet (PSP)


The ultimate virtual pet is here. EyePet finally came to the PSP handheld console yesterday. Mini Gamers first reported that Eyepet was coming to the PSP in June earlier this year, but despite its original early Spring release date, the virtual little critter was unable to make his handheld debut until mid-November. Nevertheless, it seems that this game was really worth the wait!



The game makes clever use of the PSP's camera attachment. Players can use the GO!Cam  along with the Eyepet 'Magic Card', which is included in the game. The result is amazing. Want to see your Eyepet sitting on your desk or kitchen table? This game actually makes it possible and gives Eyepet a greater realism than any other virtual pet game currently on the market.


However, the game also contains many other interactive functions which helps to engage the player into this virtual world. For example, Eyepet contains several mini games including Fishing, Gardening, Treasure Hunting, Trampolining and Bowling, amongst others. Each mini game contains different challenges, which can be unlocked as the player progresses. The mini games are usually timed and get gradually harder each level.

Bowling is perhaps the easiest game to complete. Use your Eyepet as a bowling ball (not recommended for real pets, kids!) and knock down the row of pins that appear on your chosen 'Magic Card' surface. More and more pins appear each level and they change position from the previous level so that it gets harder each time. A successful amount of Strikes can unlock new customisable items for your Eyepet.

Fishing is probably the hardest mini game. You and your Eyepet must team-up to catch as many fish as you can within two minutes. However, only fish which appear on the itinerary will count towards your final score. This makes it very difficult to complete the task within the allotted time, however, with a bit of practise it can be achieved eventually. The Fishing mini game also includes a Free Mode which allows you to fish without a time limit. Any fish which are caught in this mode are automatically added to the aquarium in your Pet Home.


The Pet Home is where players can take care of their Eyepet's basic needs including feeding, washing and sleeping. It is also where players can style their Eyepet and even change its fur colour or style if they wish. Players can keep up to four Eyepets, so changing their fur length and colour can create some interesting variations between the different pets.


The Pet Home can also store photos of your EyePet and is the space where new car and boat toys can be created. Draw an image of a car or boat on a plain piece of paper and Eyepet will convert it into a 3D car, complete with a range of customisable style options.


The only potential negatives about Eyepet concern the 'Magic card' and the loading screens. This game is understandably very intricate and detailed. As a result, Eyepet features some lengthy loading screens, which might test the patience of  younger gamers.

Furthermore, the game's Magic Card has to be centred on the screen exactly at all times while out of the Pet house otherwise your little Eyepet will end up floating in a bubble in front of you and won't be able to complete any of the mini games etc.

It sounds easy, but Mini Gamers found that the Magic Card needed to adjusted several times before our Eyepet could be clearly seen. Lighting can also affect how well the Magic Card performs as well. If it is too dark or too light in the room then your card will not function correctly. Nevertheless, the positives of this unique game totally outweigh any negatives tenfold.


Eyepet on PSP really does have to be seen to be believed. This is the most innovative game to reach the PSP in a very long time. It is also a great game for all the family. If you have always wanted a pet, or  if the kids have put a pet on the top of their christmas lists but  you can't be bothered with unsightly messes, daily feeds or huge vet bills, then Eyepet on PSP is a viable alternative. Overall rating: 10/10.

Sunday, 7 November 2010

Game Of The Week: God Of War: Ghost Of Sparta


Kratos has returned to the PSP in an epic new story, with more ferocious mythical battles, trademark gameplay, and groundbreaking graphics. God of War: Ghost of Sparta is a prequel to the best-selling God Of War franchise, set just after the events in the original God of War game on the Playstation 2. This game finally attempts to deal with Kratos' mysterious and troubled past and follows his ascension to power as the God of War.
God of War: Ghost of Sparta features many elements that will be instantly recognisable to fans of the series so far, including many quick-time events, puzzles and boss fights.


The latest game also features new weapons, magical powers and navigational abilities not present in previous games, including the Arms of Sparta - a powerful spear and shield combo - which will allow Kratos to battle more realistically than ever before.

Kratos' new magical abilities include the Eye of Atlantis, which is a weapon that allows you to harness the power of Atlantis and use it to electrocute your enemies. The Scourge of Erinys; this artifact shoots dark energy with the similar rapid range blast of Typhon's Bane in God of War II  but it is much stronger, and lastly, the Horn of Boreas, which freezes nearby enemies.  it can also freeze the magic meter so Kratos can use magic without draining any power, but this only works for a few seconds at a time.


The game has also been cited as featuring twenty-five percent more gameplay than its brilliant PSP predecessor Chains of Olympus. That means that the gameplay is almost double in length than those of the other games in the series, which in turn means more treasure chests to find, more puzzles to solve and more abilites to master.

If you ever wondered just how Kratos got that scar then this is the perfect game for you. It is also good for newcomers to the series. Nevertheless, as fans will know, this game has been given an '18+' age certificate so expect plenty of blood and guts. This is not a title for the faint-hearted.

Official Trailer

 This game is a cinematic masterpiece. The cutscenes are interesting but not too long, and the graphics are truly stunning. This could well prove to be one of the best Action-Adventure games to be released on the PSP this year.

 If you are new to the series, but are not opposed to fighting or battle action-adventures, then this is the perfect place to start. If you are already a fan of the series then this title is a must-have as it fills in story details which have been neglected in all of the previous games. Overall rating: 10/10.

Wednesday, 3 November 2010

More Delays For EyePet PSP and Buzz: Ultimate Music Quiz


EyePet PSP and Buzz: Ultimate Music Quiz are to suffer from futher delays it was revealed today. The news follows the SCEE's decision to stop producing PSP Development Kits on the 15th November this year.



Eyepet PSP was first announced at E3 earlier this year, and was originally given an late October release date. This was subsequently changed to the 5th of November 2010.

However, the game has once again been delayed without a clear reason. The new release date for Eyepet PSP is the 19th of November 2010, but there is no way of telling whether this date will be changed again between now and then, and to make matters worse, Eyepet PSP isn't the only PSP game to delay its release by a number of weeks.


Buzz: The Ultimate Music Quiz was also supposed to be released on the 15th of October this year. That date was then changed to the 19th November 2010. Now the game is set to be delayed until the 26th of November 2010.

These two games are sadly a further example of the PSP's overall decline in the gaming market. With the launch of the PSP Go console, which allows game media to be downloaded directly  onto its built-in hard drive, more and more video game retailers have chosen to only stock a limited amount of PSP games and peripherals. This is a trend which is set to worsen after the Development Kits have been discontinued.

                    

Several  popular PSP games have been delayed until next year, including Star Wars III: The Clone Wars and Patapon 3. Whilst an even greater number of  sequels to successful PSP games have failed to even been produced for PSP at all, including The Force Unleashed II, whose predecessor (The Force Unleashed) was a huge smash on PSP, and The Sims 3.

Speaking at E3 in June this year, Sony Computer Entertainment America CEO, Jack Tretton, promised PSP fans that an amazing 70 new titles for the handheld console by the end of 2010, but as the amount of delays increases, this promise is unlikely to be fulfilled.

In recent months, several rumours concerning new types of PSP console have emerged, including rumours of a new gaming device nicknamed the PSP 2, which Sony refuses to acknowledge, and a new mobile phone with PSP gaming capabilities, which is said to already be in development. Is this the end of the Sony PSP as we know it?




Saturday, 30 October 2010

Game Of The Week: Super Scribblenauts (DS/DSi)

Maxwell has returned for a second adventure on Nintendo DS and DSi, and this time, he's SUPER! For those of you who have never heard of Scribblenauts before,The objective of the game is to complete puzzles and collect little objects known as Starites, which players can attain by writing different objects into the game via an on-screen notepad.

The game was produced by video game developers, 5th Cell, who are also well-known for creating the Drawn To Life series of videogames.



Now Super Scribblenauts promises to be even better than its predecessor. So, what new features can we expect from this long-awaited sequel?

Firstly, Super Scribblenauts has an expanded dictionary of approximately 10,000 words that were not included in the original game. Furthermore, Adjectives now feature prominently in the game and allow players to specify the colour, size, style, behaviours of the object they are describing.

Multiple adjectives can be combined together to produce incredibly creative objects. If you ever wanted to create a giant, blue, happy, spotty, fox, or an angry, yellow, flying, car, then this is definitely the game for you.



As with most word-based videogames, it is important to be aware that not all words are recognised by the game's dictionary, especially where a chosen word differs in UK English and American English. For example, we tried typing in the word 'Spade', but found that it was not included in the dictionary. However, the word 'shovel' was included.

On the whole, however, Super Scribblenauts adjectives work very well and help to create a deeper and more imaginative game than before.



The levels map has also gone through a bit of a makeover. This time, each level (and its sub-levels) help to make up a different star 'constallation', including a big tree. Each time a sub-level is completed successfully, a new star (AKA a new sub-level) is added to the constallation.



One of the changes that we at Mini Gamers most approve of, is the ability to choose how you control Maxwell. The previous game was purely stylus-based and this meant that poor Maxwell would easily fall off the end of ledges or suddenly dismount from an aeroplane in mid-flight.

Luckily, the geniuses at 5th Cell have included D-Pad Controls in this game. Use the directional buttons, or A and Y to move Maxwell, or X and B to jump. We tried flying a 'Friendly Dragon' via the D-pad and found that it was much easier than by stylus.



Another new feature is the Hint System. Players can now use the points they gain in each sub-level (known as 'OLLARS') to purchase some useful hints about which objects might be needed to reach the end of the level. This is really useful as it stops the game from getting stale.

Official E3 Trailer: Super Scribblenauts

In conclusion then, Super Scribblenauts really does live up to the hype. All the fun features of the original game such as Merit Points, The Custom Level Creator and Unlockable Avatars are still available, but the new controls and adjective-based gameplay makes this game so much more interesting. If you like games with a high level of creativity and innovative content, then this is the perfect game for you. Overall rating: 10/10.

Tuesday, 26 October 2010

Star Wars The Forced Unleashed 2 (DS/DSi)


It has been one of the most anticipated sequels of the year, but Star Wars: The Force Unleashed II was finally released to the public today.

For those of you who don't know, this game continues the story of Galen Marek, (AKA Starkiller,) a young human child who was kidnapped by Darth Vader and raised to become his secret apprentice for the Dark Side.

 However, StarKiller soon begins to realise that Darth Vader has only been using him as a tool to destroy Emperor Palpatine and seize control of the Galactic Empire for himself. He decides to turn against Darth Vader and the two of them engage in a powerful battle to the death...



In The Force Unleashed II, Darth Vader cannot face the fact that his apprentice has failed him. He kills Starkiller, but has the young man's body cloned and then imprisoned on the planet of Kamino.

Waking up in shackles, the cloned Starkiller has only fragments of the memories of his past life. Nevertheless, He manages to escape and sets out to learn about his mysterious past. But  Starkiller finds it difficult to know where to start his search. At that moment, a familiar name echoes in his mind and with little else to go on, he sets out to find the one person who is guaranteed to help him – Juno Eclipse.


The Force Unleashed II promises to deliver even more powerful gameplay with new powers such as the Mind Trick,which confuses your enemies and turns them against each other, and Force Fury, which enhances all of StarKiller's attacks and powers.

Even though this version of Starkiller is a clone, he still possesses all of the original Starkiller's powers, so there is no need to build up his powers slowly this time around. There are greater customisation options in this game and the use of  power-enhancing lightsaber crystals make battles more interesting.

 Furthermore, there are better Combo-Controls for Dual-Lightsabre attacks, and an all-new Precision Targeting System, which greatly enhances Starkiller's success against his enemies.


Players must skillfully manage Starkiller's combat techniques to defeat a variety of brand-new enemies, which will culminate in some epic boss battles.The Force Unleashed II  also contains more puzzles and makes good use of the in-game environment as well, giving the plot an even greater realism this time around.

LucasArts' President Darrell Rodriguez said: "Executive Producer Haden Blackman and his team have been able to build on the core foundation of the award-winning original [game] and create a powerful combination of engrossing story-telling and intense action. The Force Unleashed II gives fans an opportunity to wreak havoc on an even greater scale in the Star Wars universe..."
[Sourced: http://www.lucasarts.com/company/release/news20091212.html]

This game has made a number of  improvements since the original game, and if the success of its predecessor is anything to go by, then The Force Unleashed II is sure to be a big hit with fans over the the coming weeks. Overall rating: 9/10.

Saturday, 23 October 2010

Game Of The Week: Professor Layton & The Lost Future (DS/DSi)


Everyone's favourite logical detective, Professor Hershel Layton returned in his third adventure on the Nintendo DS and DSi consoles this week.

Professor Layton & The Lost Future  sees the professor and his young apprentice, Luke Triton, in a battle to save future London from a major catastrophe after a time-travel experiment in the present goes badly wrong...

The Professor and Luke are amongst a select group of people who have been invited to witness a demonstration of Dr. Alain Stahngun's new Time Machine, during which, the Prime Minister of Britain volunteers to be the machine's first official Time Traveler.

However, the experiment does not go as expected and the machine is destroyed. Both Dr. Stahngun and The Prime Minister disappear. Over the next few weeks, there are several  newspaper reports concerning other missing scientists.

Some weeks later, Layton and Luke receive a letter which claims to have been written by Luke's future self. The letter directs the two to a clock shop in London. The pair decide to investigate.


Inside the clock shop, a strange elderly couple show the Professor and Luke another time machine, and the pair decide to activate it. After a bit of confusion, Layton and Luke find themselves in a drastically-changed London ten years from their present.

Here the pair meet future Luke, who explains that the Time Machine accident caused the future Professor Layton to change (becoming a ruthless criminal). Future Luke asks for help in setting the timeline straight again. The Professor promises to help the now grown-up Luke and embarks upon a finding a set of clues that can help them to save London.



Although Professor Layton & The Lost Future has many of the common features associated with the other games in the series - such as beautifully-rendered 2D cutscenes, a distinctive musical soundtrack, and of course, some mind-boggling brainteasers - it does contain some slight format changes, which helps to make the game even better than its predecessors.

Firstly, the puzzles now seem to build up in difficulty throughout the game, so the puzzles at the beginning are all very easy to solve and should not require any Hint Coins to be spent here. This is good as it allows players to get into the heart of the storyline more quickly than in the previous games.

Furthermore, the game's developers, Level 5 inc have now instituted a Super Hint function, which is very useful for those puzzles that just do not seem to have a recognisable answer, and it can stop the game from getting stale or frustrating.



 Although Super Hints only require two hint coins, they can only be purchased after the other three normal hints have been unlocked. This means that Super Hints essentially cost 5 hint coins each (one hint coin each for the three normal hints plus two extra coins).

Nevertheless, if you do manage to purchase a Super Hint, it will virtually solve whatever puzzle you are currently struggling with at the time. This allows younger players or people who are not overly adept at brainteasers the chance to move on to the puzzles that they can solve.



The puzzles themselves (over 165 of them in total) involve a lot of similar tasks as the other two games, from putting items in a particular sequence, arranging tiles to form an image, or spotting the 'Odd-One-Out' in a sequence of shapes, amongst others. However, although these types of puzzles have featured in the other Professor Layton games, they are given a refreshing new twist as part of the overall storyline, which makes them very interesting to solve.

Two minor disapointments with Professor Layton & The Lost Future are the set of minigames and Luke's voice.

As with the other games, this title features three different minigames for players to enjoy, including Luke's new pet parrot, a toy car with collectible track pieces, and picture books with missing stickers which the player has to locate throughout the game. Please note, that the solutions to ALL the latest Mini Games can be found by clicking HERE.

Although the new minigames make a welcome change from the annoying tea-drinking minigame in Professor Layton & Pandora's Box, which many fans of the series struggled to complete sucessfully, they do seem a bit too easy to complete for the game's numerous adult fans, which is a bit of a shame, but still does not affect the brilliance of the game as a whole.



Furthermore, Luke has gone all posh again in this game. Fans of the series will remember that Luke's voice in the very first game sounded like that of an upper-class public schoolboy. This was then changed to a rough cockney-sounding voice in the second game, (which incidentally is the voice which features in the new DVD feature film Professor Layton and the Eternal Diva.)

 Now it seems like Luke has been taking elocution lessons in the future because the voice of 'Future Luke' now matches that of the one used in Professor Layton and the Curious Village, dispite the fact that Young Luke still has the rough Cockney accent . Although this is only a minor part of the game, it still affects the overall continuity of the series, which can be very frustrating at times.


In conclusion, Professor Layton & The Lost Future is definitely a must-buy for existing fans of the series. It features more cutscenes and voice work and puzzles than ever before and is sure to keep you entertained for weeks to come. If you haven't tried a Professor Layton game yet, this game is certainly worth a try. Overall rating: 9/10.


Official E3 Debut Trailer [HD]

Sunday, 19 September 2010

EyePet (PSP) Delayed Until 29th October 2010


It was a big talking point during the Sony conference at E3 this year, but now it looks like plans to bring the cute little virtual EyePet onto handheld console may be delayed until the end of October 2010.

The game was supposed to be released in the UK on the 1st October this year, but as anyone who has preordered this game will already know, this date has subsequently been changed to the 29th October 2010.


 EyePet for the PSP has already come under heavy fire by critics because of the problem of getting Sony's portable camera, the PSP Go! Cam to fit to the new PSP Go consoles.

 This problem was first identified by the website Joystiq.Com, whose article on the subject claimed that the new console did not have an appropriate camera attachment to support the Go! Cam  function.

 Although, the article was quick to point out that a converter cable could be used to allow PSP Go owners to still use the Go!Cam - although as it will require the PSP GO to remain plugged in whilst the device is in use, which some people claim makes nonsense of the PSP Go as a portable device... 


Now the twenty-eight day delay for the game will only serve to fuel speculation even more. There has been no official explanation for the delay at present, but it has to be said that this situation also bears frightening similarity to the Lego Harry Potter PSP delay, which saw PSP owners wait several long months to own the game.

Mini Gamers only hopes that this delay is resolved and that Eyepet will be on the shop shelves very soon. Watch this space!

Thursday, 8 July 2010

Game Of The Week: Everybody's Tennis (PSP)


Summer tends to bring with it a whole host of sporting games titles, and Everybody's Tennis on the PSP (called 'Hot Shots' in the USA) certainly fits the Summertime mood. This bright, colourful game puts the emphasis on tennis being a sport for the whole family to enjoy.

The game controls are uncomplicated and success in the game is based around getting the timing of your shot correct. Furthermore, the use of the Everybody's Racket function increases the accuracy of your shots and is excellent for tennis newcomers, however, it does reduce the power behind each shot so players may find it difficult to get the ball past their opponent.

The easy controls may make this game seem initially childish or boring, but the reality is far from it. Every character comes with their own set of strengths and weaknesses, making for varied gameplay. There are an incredible amount of characters to choose from too. Players will need to adapt their playing style in order to have continued success in the game.

Unlike its sister game, Everybody's Golf, which focuses more on tournaments and versus-type gameplay, this title utilises some interesting RPG elements in its single-player mode as well. Players can let their characters explore different game enviroments and solve puzzles by challenging various opponents, including a few 'Boss' types as well. The storyline is basic but still very enjoyable.

For those of you who dislike RPG storylines, you can play more traditional tennis matches against opponents of your choice in the Exhibition mode instead. It has to be said however, that the story mode does give you a chance to play against every character in the game, which allows you to quickly suss out their particular playing styles and skills.


The game's producers Clap Handz have tried very hard to make this sporting title into the type of game that fans will want to play over and over again. The bright colours and wacky characters only add to the enjoyment of the game. All the main types of tennis court (hard, clay and grass) are included in the game and all the environments are presented in meticulous detail, which make it a visual eye-fest on the PSP screen.

There is also plenty of unlockable content to be had here and players can look forward to customising their chosen character with many different rackets, clothes and hairstyles. Loyalty Points are also given for using the same character over and over again, which equips them with certain abilities to use within the game.

As an extra treat, one of the characters from Killzone can also be unlocked, leading to some very comical gameplay!

Moreover, if you have enjoyed success in the single-player mode and still want more tennis action,  Everybody's Tennis also features a great head-to-head multiplayer mode for up to four PSP players, so you can test your skills against your friends and family.


Overall, this game has tons of replay action and will keep you entertained long after Wimbledon has finished. The new RPG storylines and 'Boss' tennis opponants make it challenging, whilst the simple controls means that it is easy to just pick up and play. This game is a must-buy item for PSP users. Overall rating: 9/10.

Friday, 2 July 2010

Metal Gear Solid: Peace Walker (PSP)


 Metal Gear Solid: Peacewalker is the fifth game in the Metal Gear Solid series.The game has been produced by the same team that created Metal Gear 4 and is set to be one of the best stealth titles on the PSP to date.

The main storyline is set in 1974 - four years after the events in the Portable Ops game. Snake, (AKA Big Boss) must travel to Costa Rica where a  rogue CIA unit have taken over the country and have bought with them their last nuclear warhead nicknamed "Peace Walker", which the well-armed rogue soldiers intend to use  as a means of deterring any resistance. It is up to Big Boss and his Militaires Sans Frontières guerrilla group  to save the day once again. They must use their all stealth tactics to dispatch the enemies and rescue the local inhabitants.


The aim of the game is to complete all missions without getting caught or killed.This PSP-exclusive title features all of the excitement of the other four games. Like the other games in the series, Peace Walker utilises third-person gameplay. Fans of the series can choose to hit the enemy with  tranquiliser darts or bullets and even flip or choke enemy soldiers in close combat. Big Boss can also crouch down, which makes stealth attacks much easier.

The previous games in the Metal Gear Solid series have been somewhat criticised for having complicated and lengthy cutscenes or unclear plots, however both of these flaws have been addressed in this game with shorter, more focused gameplay making for a more enjoyable title.

For those of you who prefer to game with friends, Peace Walker features optional co-op play on every single mission throughout the game, and also features a multiplayer mode for up to five persons. Play team death matches or practice capture and defence tactics in a Capture The Flag type game.

Peace Walker is a great stealth title and fans of Metal Gear Solid 1-4 are bound to be impressed with the latest game. If creeping through jungles searching for enemy soldiers is your idea of a good time, then this is the game for you. Overall rating: 9/10